AI Bullet Shells [message #101129] |
Mon, 12 July 2004 15:28 |
Everyone
Messages: 45 Registered: July 2004
Karma: 0
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Recruit |
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Hi, I'm new to both the forums and modding and I have been experimenting on the renegade mod tools. I've been trying to add bullet shells ejecting after the weapon fires but it only works for the player and not the ai units. I've tried modifying both ai and player weapon but it doesn't work. Does anyone know how to fix this?
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AI Bullet Shells [message #101148] |
Mon, 12 July 2004 17:59 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma: 0
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Colonel |
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You tested it in a .mix map? It won`t work if you just click "mod" in a .mix, "temp" the thing and do as you like.
Beter known as "raapnaap".
www.apathbeyond.com
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AI Bullet Shells [message #101178] |
Tue, 13 July 2004 02:01 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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htmlgod | Unless I'm mistaken, the shells coming out of the weapon are only displayed in first person view. Thus you can see your own, but no body elses, including human players and AI bots.
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No.
Copy the EjectPhysDefID code from Shotgun and insert it to your weapon code.
You can also use MuzzleFlashPhysDefID to specify a timed effect when your weapon fires. The advantage over attaching the muzzle effect to weapon model is that the muzzle animation duration can be customized.
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AI Bullet Shells [message #101183] |
Tue, 13 July 2004 03:41 |
2000_years
Messages: 102 Registered: November 2003
Karma: 0
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Recruit |
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You can see shells coming out of your pistol and shotgun in third person view too, but you can't see any shellscasings coming out of the AI's weapons (when an enemy fires a shotgun no shellcasings come out)
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AI Bullet Shells [message #101187] |
Tue, 13 July 2004 05:12 |
Deactivated
Messages: 1503 Registered: February 2003
Karma: 0
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General (1 Star) |
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2000_years | You can see shells coming out of your pistol and shotgun in third person view too, but you can't see any shellscasings coming out of the AI's weapons (when an enemy fires a shotgun no shellcasings come out)
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That is because the AI weapons don't have EjectPhysDefID specified.
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