Help: New Vehicles in mix maps / always.dbs [message #100586] |
Fri, 09 July 2004 09:20 |
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WNxCABAL
Messages: 1391 Registered: July 2004
Karma: 0
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General (1 Star) |
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Hey, i have successfully implemented a fanmade vehicle into my maps PT's.
I call it "successful" only if I place the always.dbs into the data directory along with the mix map.
But the problem is, when ever I place this always.dbs into the data directory, I no longer see server listings on the WOL. And without the Always.dbs it no longer includes them. So either way, its a pain in the ass.
But thats not what I am trying to get through here.
What I am wanting is, to have the extra fanmade vehicle available on the PT without having to put the the LE created always.dbs in the data directory.
I know this is possible to do, after playing on City_FlyingSE & Temple_DM, I just haven't a clue on how to do it myself.
Any help will be much appreciated.
Thanks.
Andy.
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Help: New Vehicles in mix maps / always.dbs [message #100696] |
Fri, 09 July 2004 21:48 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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go to global settings > Purchase settings > vehicles(GDI) and press Temp name this new preset : vehicles(GDI)
Then change the object to your vehicle and set its price ,etc..
If you want to edit the extras menu then go to vehicles(Secret GDI).
and Im sure you can figure out how to modify Nod's vehicles.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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