Home » Renegade Discussions » Mod Forum » Help: Pathfinding, Generate Sectors.
Help: Pathfinding, Generate Sectors. [message #100445] |
Thu, 08 July 2004 12:32 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
Karma:
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Colonel |
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But we will be having PT`s that just... hang there :rolleyes:
Like i sead, a new kill explosion will fix a lot, this way you could make it so that all of the high parts of the building are destroyed, but some parts still lay around, so that the PT`s can still be used.
But making something like that is hard.... i think *hides*
And yea, i know it`s more like classic C&C, but i since it won`t need those bleu things (don`t know real name, those things that make buildings work) i think it won`t work the way it should... but worth a try.
Beter known as "raapnaap".
www.apathbeyond.com
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
By: Renx on Wed, 07 July 2004 19:55
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
By: htmlgod on Thu, 08 July 2004 05:52
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
By: Doitle on Thu, 08 July 2004 11:44
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
By: Doitle on Thu, 08 July 2004 12:06
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
By: Doitle on Thu, 08 July 2004 12:21
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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Help: Pathfinding, Generate Sectors.
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