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Help: Pathfinding, Generate Sectors. [message #100241] Wed, 07 July 2004 13:59 Go to next message
WNxCABAL is currently offline  WNxCABAL
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General (1 Star)
Time spent generating z-values: 0 secs.
Time spent compressing: 0 secs.Hi, I have recently completed (well, nearly) a map for ren.
It would be practically complete if I could get the Harvester to follow its waypath!
I know how to mkae it follow a waypath, by Generating Sectors, but for some reason, it is not allowing me to! Crying or Very Sad
Here is a SS of what you see for about 2 seconds, then that window disappears:

http://conquerworld.me.uk/images/harvwaypaths.JPG

I also checked the log at the bottom of the window and it says this:

Quote:

Time spent generating z-values: 0 secs.
Time spent compressing: 0 secs.


Can anybody tell me what I have to do in order to give it a shunt up the ass in order for it to slow my pc down to generate its sectors?

Thanks

Andy

(A.K.A. TnTANDY)[/quote]
Help: Pathfinding, Generate Sectors. [message #100295] Wed, 07 July 2004 19:25 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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Recruit
Sounds like you dont have a pathfind generator placed on the map.

WOL:tweekbee
Help: Pathfinding, Generate Sectors. [message #100301] Wed, 07 July 2004 19:45 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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OMFG *BANGSHEAD ON A STEEL TABLE*http://www.conquerworld.me.uk/forum/smileys/24.gifhttp://www.conquerworld.me.uk/forum/smileys/24.gif
*Begins to go crazy!!!*

I feel such an idiot, aaaaw

Yeah, I forgot to put it on.

Agh well, only me can make that mistake. Razz

Andy http://www.conquerworld.me.uk/forum/smileys/24.gifhttp://www.conquerworld.me.uk/forum/smileys/24.gifhttp://www.conquerworld.me.uk/forum/smileys/24.gif
Help: Pathfinding, Generate Sectors. [message #100302] Wed, 07 July 2004 19:55 Go to previous messageGo to next message
Renx is currently offline  Renx
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Did you place those 2 powerplants together so it seems like they're connected at the doors? O_o

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly
Help: Pathfinding, Generate Sectors. [message #100358] Thu, 08 July 2004 05:40 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Yes Razz

http://conquerworld.me.uk/images/2pp.JPG
http://conquerworld.me.uk/images/2pp2.JPG
Help: Pathfinding, Generate Sectors. [message #100360] Thu, 08 July 2004 05:52 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
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Commander
Lol.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Help: Pathfinding, Generate Sectors. [message #100361] Thu, 08 July 2004 05:55 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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It takes ages to get correct though.
But I did strike it lucky with the GDI PP's as I placed them correctly the first time round. Although it did take about 10 attempts to get the Nod PP's correct Razz
Help: Pathfinding, Generate Sectors. [message #100362] Thu, 08 July 2004 06:01 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
I always place buildings in level edit....

Beter known as "raapnaap".
www.apathbeyond.com
Help: Pathfinding, Generate Sectors. [message #100364] Thu, 08 July 2004 06:39 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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how you do that? Shocked
Help: Pathfinding, Generate Sectors. [message #100431] Thu, 08 July 2004 11:44 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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I'm interested as well, I'd be making maps all the time if I could do that... I could never get the buildings right in renx so thats why I never made any! lol.

http://www.n00bstories.com/image.fetch.php?id=1285726594
Help: Pathfinding, Generate Sectors. [message #100434] Thu, 08 July 2004 11:59 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Just use the W3D file and let it act like a vehicle Razz

Beter known as "raapnaap".
www.apathbeyond.com
Help: Pathfinding, Generate Sectors. [message #100437] Thu, 08 July 2004 12:06 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Are you serious? Does it still act like a normal building? Show up on the K and M or L list (I don't remember which), and have a MCT? Maybe a tiny tutorial? I'm sure alot of people would be most grateful!

http://www.n00bstories.com/image.fetch.php?id=1285726594
Help: Pathfinding, Generate Sectors. [message #100438] Thu, 08 July 2004 12:09 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Surprised

I am afraid it won`t show up, and can`t be used for a real C&C mode map... it will blow up after it`s destroyed. Crying or Very Sad

Maybe if someone could make a good kill explosion for them... like the turret and SAM site... if you know what i mean.


Beter known as "raapnaap".
www.apathbeyond.com
Help: Pathfinding, Generate Sectors. [message #100439] Thu, 08 July 2004 12:13 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
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Colonel
Just import each powerplant w3d as terrain, then make the terrain, and go to edit>make terrain selectable. Then you can move things around, like the powerplant, but also the rest of your map, so, be careful.

-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Help: Pathfinding, Generate Sectors. [message #100440] Thu, 08 July 2004 12:17 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Ah so that where that option if for.

I clicked on it a few times but nothing ever happened.


Beter known as "raapnaap".
www.apathbeyond.com
Help: Pathfinding, Generate Sectors. [message #100441] Thu, 08 July 2004 12:20 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Naamloos

Surprised

I am afraid it won`t show up, and can`t be used for a real C&C mode map... it will blow up after it`s destroyed. Crying or Very Sad

Maybe if someone could make a good kill explosion for them... like the turret and SAM site... if you know what i mean.


Hmm, if the buildings blew up, wouldn't this be like classic C&C? Shocked
I mean, on every C&C game except for ren, when buildings blew up, they "disappeared". :yell:
Help: Pathfinding, Generate Sectors. [message #100442] Thu, 08 July 2004 12:21 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Hmm... That's an interesting effect there... Could be desireable actually...

http://www.n00bstories.com/image.fetch.php?id=1285726594
Help: Pathfinding, Generate Sectors. [message #100445] Thu, 08 July 2004 12:32 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
But we will be having PT`s that just... hang there :rolleyes:

Like i sead, a new kill explosion will fix a lot, this way you could make it so that all of the high parts of the building are destroyed, but some parts still lay around, so that the PT`s can still be used.

But making something like that is hard.... i think *hides*

And yea, i know it`s more like classic C&C, but i since it won`t need those bleu things (don`t know real name, those things that make buildings work) i think it won`t work the way it should... but worth a try.


Beter known as "raapnaap".
www.apathbeyond.com
Help: Pathfinding, Generate Sectors. [message #100468] Thu, 08 July 2004 15:06 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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yeah, didn't think about the PT's

But I think the word your looking for is "Building Controllers" Wink
Help: Pathfinding, Generate Sectors. [message #100487] Thu, 08 July 2004 15:44 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
It would be great for assault mode, no PT`s are needed there anyway Laughing

Ill try it as soon as i got a problem with LE fixed.

Btw, is TFW The Forgotten Warriors? ex TnT? Question


Beter known as "raapnaap".
www.apathbeyond.com
Help: Pathfinding, Generate Sectors. [message #100494] Thu, 08 July 2004 16:11 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Enable vertex snapping and you'll be able to align things perfectly. Smile

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Help: Pathfinding, Generate Sectors. [message #100506] Thu, 08 July 2004 17:27 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Yes, TFW is The Forgotten Warriors.
The vast majority of our members are ex-TnT.
And I am 1 of 7 of the co-founders Cool
visit us @ http://www.conquerworld.me.uk Razz


Andy Smile
Help: Pathfinding, Generate Sectors. [message #100574] Fri, 09 July 2004 06:06 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Ah.

Anyways, i tested it a bit.... screens:

http://www.n00bstories.com/image.view.php?id=1320320795

No name XD

http://www.n00bstories.com/image.view.php?id=1084798058

b00m.

http://www.n00bstories.com/image.view.php?id=1166634497

I forgot how to get interiors working in LE.... XD


Beter known as "raapnaap".
www.apathbeyond.com
Help: Pathfinding, Generate Sectors. [message #100580] Fri, 09 July 2004 07:42 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Buildings should automatically put interiors inside them using the proxy they have.
Not too sure about this though...
But if you added some kinda interior in RenX/Gmax, who knows what kinda map you could make for a classic C&C mode Razz
Help: Pathfinding, Generate Sectors. [message #100583] Fri, 09 July 2004 09:10 Go to previous messageGo to previous message
Naamloos is currently offline  Naamloos
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Colonel
I can always search for all the interiors in the always.dat, but that may take a day...

But even if i find them, we would have 2 W3D files... so the interior and extrerior are 2 objects, unless someone know how to make 2 objects become 1 object :huh:


Beter known as "raapnaap".
www.apathbeyond.com
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