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Harvester problem [message #-999479] Fri, 19 April 2002 09:31 Go to next message
Anonymous
well since the patchs dosent work proberly.

have anyone figured it out yet?

well heres what i do on GDI factory

Make controller, and CTRL +P to make spawner point
Make Vehecle construction zone
Make 2 paths for units
Make 1 paths for harvestor that goes to tib fiel.

Cause mine do not work, and when building
units they just stand there
What else is there?????

[ April 19, 2002: Message edited by: Eqvaliser ]

Harvester problem [message #-999478] Fri, 19 April 2002 09:36 Go to previous messageGo to next message
Anonymous
Did you add the Tiberium Field for Gdi and nod zones on the tiberium field or you just ended the path on the field without creating that green box (Tiberium_Field_GDI and Tiberium_Field_NOD) ?

the first path nod must start within the Vehicle_Construction zone (orange box) and the last path nod must be within the Tiberium_Field_GDI or _NOD zone (green box)

Harvester problem [message #-999477] Fri, 19 April 2002 09:42 Go to previous messageGo to next message
Anonymous
yes confirming that

Made field a t first

First path triangle is withing the oraange construtionzone
and last triangle is in green tibirum zone.


-----
But its not only harvestors,. ALSO
units when buy i a units, they just saty there,
you have to drive them out your self.

could you make a screenshot of your Constrution yard(vehecles factory)=?

Harvester problem [message #-999476] Fri, 19 April 2002 09:44 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Eqvaliser:
yes confirming that

Made field a t first

First path triangle is withing the oraange construtionzone
and last triangle is in green tibirum zone.


-----
But its not only harvestors,. ALSO
units when buy i a units, they just saty there,
you have to drive them out your self.

could you make a screenshot of your Constrution yard(vehecles factory)=?


I'll do beter than that... if you got ICQ
here's my ICQ: 65324069

Harvester problem [message #-999475] Fri, 19 April 2002 10:11 Go to previous message
Anonymous
OK just fiqured it out you need to place a path find generator. Here is what I did to fix my harvester problem.

Editor Objects > Pathfind Generator > Human

Place that anywhere, I put it near the harvester path. Now

On the top toolbar, click "Pathfinding"
then click "Generate Sectors" and it will take a little bit.

Once done my harvester works. Good luck.

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