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This has probably been asked loads of times, but... [message #-999275] |
Sat, 20 April 2002 07:11 |
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Use -1000 Destroy_Object #Make the # to same as the mobile artillery, this will make it so you can drive the mobile turrent for a while, but so you cna't use it to attack, just deffence. Whent he mobile aritllery explodes, the turrent will hover there. And make sure the mobile artillery and turrent are suing a different ID. I made a script mod befor mod toosl came out doing this.. And 1300 frames will make it so you can get the mobile artillery about half-way up the hill on feild.
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This has probably been asked loads of times, but... [message #-999268] |
Sat, 20 April 2002 07:49 |
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ugh.... to make parts of a plane higher while rest are low, do this: 1. Right click on the plane. go convert to -> and select convert to editable mesh. 2. on the right hand side click on the red square 3. now select the move tool 4. on the z axis move it up/down. moving it down u can get a trench, moving it up u get a hill.
look at eqvalisers tutorial, you obviously havent read it. ps. if you want random hills/trenches use the noise function (search back like 4-10 pages on the forum for my topic on how to use it. ps2. you can also make a trench, with extrude, also search the forum for my post on how to extrude. hope this helps you
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