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This has probably been asked loads of times, but... [message #-999281] Sat, 20 April 2002 17:42 Go to next message
Anonymous
How do you find textures like grass(in field) and then put them into Gmax? What file format are they in? Thanx in advance
This has probably been asked loads of times, but... [message #-999280] Sat, 20 April 2002 06:37 Go to previous messageGo to next message
Anonymous
if this goes down, who will answer?
This has probably been asked loads of times, but... [message #-999279] Sat, 20 April 2002 09:31 Go to previous messageGo to next message
Anonymous
ermmm....does nobody know?
This has probably been asked loads of times, but... [message #-999278] Sat, 20 April 2002 09:45 Go to previous messageGo to next message
Anonymous
I get the feeling I'm being ignored
This has probably been asked loads of times, but... [message #-999277] Sat, 20 April 2002 06:58 Go to previous messageGo to next message
Anonymous
I got this thing called mobile turret and it doesnt work at all it does nuthing at all its funny why do people make things that dont work????
This has probably been asked loads of times, but... [message #-999276] Sat, 20 April 2002 07:06 Go to previous messageGo to next message
Anonymous
Well, it does work - you get the Mobile Arty with the Turret on its cannon. The Turret is a normally working one - it shoots
for itself - unlike the enplacements. To emplace pernamently an emplacement, do this:
1. Take the arty to the place where you want the mobile emplacement or whatever.
2.Make the cannon point at the ground from back of your Arty.
3.Ya Engie? Hopefully yes - C4 the Arty, and go boom! The Turret or whatever else will stay.
(4. If it's an emplacement which will be empty then enter it from where it touches the ground.)

Ain't it simple?

This has probably been asked loads of times, but... [message #-999275] Sat, 20 April 2002 07:11 Go to previous messageGo to next message
Anonymous
Use
-1000 Destroy_Object #

Make the # to same as the mobile artillery, this will make it so you can drive the mobile turrent for a while, but so you cna't use it to attack, just deffence. Whent he mobile aritllery explodes, the turrent will hover there. And make sure the mobile artillery and turrent are suing a different ID.

I made a script mod befor mod toosl came out doing this..

And 1300 frames will make it so you can get the mobile artillery about half-way up the hill on feild.

This has probably been asked loads of times, but... [message #-999274] Sat, 20 April 2002 11:53 Go to previous messageGo to next message
Anonymous
Thanx guys i relly wnated top see it work in action!
quote:
he who laughs last thinks slowest
This has probably been asked loads of times, but... [message #-999273] Sat, 20 April 2002 12:08 Go to previous messageGo to next message
Anonymous
yay... someone used my mod...
This has probably been asked loads of times, but... [message #-999272] Sat, 20 April 2002 07:43 Go to previous messageGo to next message
Anonymous
is there a a way toremove parts of cubes to make a tunnel/trench
also is there a way to connect mutliple planes
finnal is there a way to "freeze" part of a plane so it stays level while you make the other part hills
thanks
This has probably been asked loads of times, but... [message #-999271] Sat, 20 April 2002 07:44 Go to previous messageGo to next message
Anonymous
OH yeah how do you get the ground to be tiberium
OH OH YEAH how do you make the harvester's route in level edit(vechiles too plz)
This has probably been asked loads of times, but... [message #-999270] Sat, 20 April 2002 07:46 Go to previous messageGo to next message
Anonymous
Opps one more is there a way to make veichle walls to prevent tanks from going in infantry tunnels and orcas from going over mountains
This has probably been asked loads of times, but... [message #-999269] Sat, 20 April 2002 07:47 Go to previous messageGo to next message
Anonymous
lol these are my 101 102 103 104 posts
This has probably been asked loads of times, but... [message #-999268] Sat, 20 April 2002 07:49 Go to previous messageGo to next message
Anonymous
ugh.... to make parts of a plane higher while rest are low, do this:

1. Right click on the plane. go convert to -> and select convert to editable mesh.

2. on the right hand side click on the red square

3. now select the move tool

4. on the z axis move it up/down.


moving it down u can get a trench, moving it up u get a hill.

look at eqvalisers tutorial, you obviously havent read it.

ps. if you want random hills/trenches use the noise function (search back like 4-10 pages on the forum for my topic on how to use it.

ps2. you can also make a trench, with extrude, also search the forum for my post on how to extrude.

hope this helps you

This has probably been asked loads of times, but... [message #-999267] Sat, 20 April 2002 07:53 Go to previous messageGo to next message
Anonymous
ive read it but moving the z down makes a slope and moves most of the plane
This has probably been asked loads of times, but... [message #-999266] Sat, 20 April 2002 07:56 Go to previous messageGo to next message
Anonymous
so move the surrounding polygons closer, by moving the x and/or y axis.
This has probably been asked loads of times, but... [message #-999265] Sat, 20 April 2002 08:09 Go to previous message
Anonymous
nothing on trenchs or random hills in this forum i searched
also Harvy is dum
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