How to test your mod? [message #-999224] |
Sun, 21 April 2002 17:05 |
|
ok... got my map compiled, got the .pkg in the data dir. Now what? Also, if I want to run a dedicated server with my mod how do i set that up?; Set ModName to load a custom MOD package. All clients who join the server ; will need to have the MOD package also. ; ; ModName=ModTest.pkg ; ModName=beta.pkg must not be all i have to do because its not working!
|
|
|
|
How to test your mod? [message #-999222] |
Sun, 21 April 2002 17:09 |
|
quote: Originally posted by lbulletl: ok... got my map compiled, got the .pkg in the data dir. Now what? Also, if I want to run a dedicated server with my mod how do i set that up?; Set ModName to load a custom MOD package. All clients who join the server ; will need to have the MOD package also. ; ; ModName=ModTest.pkg ; ModName=beta.pkg must not be all i have to do because its not working!
If you are running the FDS version, you need to add the name of your maps also. Like this. mapname=testmap1.lsd mapname00-testmap1.lsd mapname01=testmap2.lsd mapname02=testmap3.lsd You get the picture.
|
|
|
|