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Home » Renegade Discussions » Mod Forum » How to test your mod?
How to test your mod? [message #-999224] Sun, 21 April 2002 17:05 Go to next message
Anonymous
ok... got my map compiled, got the .pkg in the data dir. Now what?
Also, if I want to run a dedicated server with my mod how do i set that up?

; Set ModName to load a custom MOD package. All clients who join the server
; will need to have the MOD package also.
;
; ModName=ModTest.pkg
;
ModName=beta.pkg


must not be all i have to do because its not working!

How to test your mod? [message #-999223] Sun, 21 April 2002 17:08 Go to previous messageGo to next message
Anonymous
dont bother witrh that ****, just start a 1 player LAN game and choose your mod in the map selection area
How to test your mod? [message #-999222] Sun, 21 April 2002 17:09 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by lbulletl:
ok... got my map compiled, got the .pkg in the data dir. Now what?
Also, if I want to run a dedicated server with my mod how do i set that up?

; Set ModName to load a custom MOD package. All clients who join the server
; will need to have the MOD package also.
;
; ModName=ModTest.pkg
;
ModName=beta.pkg


must not be all i have to do because its not working!


If you are running the FDS version,
you need to add the name of your maps also. Like this.

mapname=testmap1.lsd
mapname00-testmap1.lsd
mapname01=testmap2.lsd
mapname02=testmap3.lsd

You get the picture.

How to test your mod? [message #-999221] Sun, 21 April 2002 17:36 Go to previous message
Anonymous
Right on kdsnex! I knew had something to do with the map cycle. Thnx again!
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