| 
		
			| How the... [message #-999115] | Mon, 22 April 2002 11:30  |  
			|  |  
	| If I wanted to use a .w3d model (Trees) on a map (making it in "RenX"), how do I get that .w3d model in there..? I can export the entire map as a .w3d but I can't get the darned trees...I was thinking "Import" (  ) but its inselectable (Grayed out) |  
	|  |  | 
	|  | 
	| 
		
			| How the... [message #-999113] | Mon, 22 April 2002 11:52   |  
			|  |  
	| hello ! if your tree is in w3d format , create a simple object in the Level editor, and point the model path to your tree. and then click on make to add it ! |  
	|  |  | 
	| 
		
			| How the... [message #-999112] | Mon, 22 April 2002 12:26   |  
			|  |  
	| heh of course, some1 answers taxi's q bout this. i asked a few days ago, i wanted the barn and bunkers that are seen in the maps, and i couldn't extract them... but i guess i'll try this. thanks. |  
	|  |  | 
	|  | 
	| 
		
			| How the... [message #-999110] | Mon, 22 April 2002 12:28   |  
			|  |  
	| dude u can't do that.  the tree is part of the w3d. u can't point it do a part of a file - the object (the tree) is part of the map w3d file. it's not possible. but taxi, just open hour glass in gmax - it has a few trees (maybe just one, not sure) and u can clone that and use it. |  
	|  |  | 
	|  | 
	|  |