How the... [message #-999115] |
Mon, 22 April 2002 11:30 |
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If I wanted to use a .w3d model (Trees) on a map (making it in "RenX"), how do I get that .w3d model in there..? I can export the entire map as a .w3d but I can't get the darned trees...I was thinking "Import" ( ) but its inselectable (Grayed out)
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How the... [message #-999113] |
Mon, 22 April 2002 11:52 |
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hello ! if your tree is in w3d format , create a simple object in the Level editor, and point the model path to your tree. and then click on make to add it !
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How the... [message #-999112] |
Mon, 22 April 2002 12:26 |
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heh of course, some1 answers taxi's q bout this. i asked a few days ago, i wanted the barn and bunkers that are seen in the maps, and i couldn't extract them... but i guess i'll try this. thanks.
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How the... [message #-999110] |
Mon, 22 April 2002 12:28 |
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dude u can't do that. the tree is part of the w3d. u can't point it do a part of a file - the object (the tree) is part of the map w3d file. it's not possible. but taxi, just open hour glass in gmax - it has a few trees (maybe just one, not sure) and u can clone that and use it.
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