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Home » Renegade Discussions » Mod Forum » Harvestor waypoints, sam sites, building locations???
Harvestor waypoints, sam sites, building locations??? [message #-998729] Sat, 27 April 2002 07:08 Go to next message
Anonymous
HEY GUYS, where to find the buildings in commando, or gamx, and where in the editors are they, i have only found the sam site, which shoots at both teams????

Also, which is the waypoint pathing to use for harvestors coming out of the weapon factory????

Harvestor waypoints, sam sites, building locations??? [message #-998728] Sat, 27 April 2002 07:13 Go to previous messageGo to next message
Anonymous
bump
Harvestor waypoints, sam sites, building locations??? [message #-998727] Sat, 27 April 2002 07:25 Go to previous messageGo to next message
Anonymous
I hate you guys...
Harvestor waypoints, sam sites, building locations??? [message #-998726] Sat, 27 April 2002 07:26 Go to previous messageGo to next message
Anonymous
Go here http://eqvaliser.com/renegade/tutorial/maptut/gmax.asp
Harvestor waypoints, sam sites, building locations??? [message #-998725] Sat, 27 April 2002 07:38 Go to previous messageGo to next message
Anonymous
it is all well and good, but it does not say how to make your own stuff, just to work off the template, it think ill just try drag and drop for now.... but there is no turret?
Harvestor waypoints, sam sites, building locations??? [message #-998724] Sat, 27 April 2002 08:10 Go to previous message
Anonymous
There is a turret, it is in Objects -> Vehicles -> Mounted -> Turret and u can make buildings in gmax and commando for commando, u gotta;

Click tiles -> building aggregates multiplayer -> click on the buildings you want -> click mod instead of make
Click the physics tab, you should c a long path and a .w3d file.
Find this in always.dat or relevent.mix then extract to your level edit directory (using RenegadeEX, don't confuse with RenX, they r diffrent programs). Create a new preset which has the path set to the .w3d file that you extracted to the level edit directory. Click ok on the preset window. Then click make.
PS. You can do this to any .w3d file that you find
PS. Non-standard aggregates or aggregate parts will most likely crash Commando Editor

For Gmax, go to Program Files -> RenegadePublicTools -> HowTo -> Buildings -> Buildings.doc
read the Buildings.doc from top to bottom, it says how to make your own buildings in GMAX.
PS. There is doumentation on just about everything you need to make map in Gmax, if it isn't there, then it is at http://www.eqvaliser.com/renegade/

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