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Home » Renegade Discussions » Mod Forum » sam sites in a multiplayer map
sam sites in a multiplayer map [message #-997243] Mon, 29 April 2002 10:56 Go to next message
Anonymous
i've been spending hours trying to get sam sites to work... they work great other then the fact that their aim is wayyyyyyyyyyy off, anyone know how to fix this?... the map i am modding is C&C wall.

[ April 29, 2002: Message edited by: nemattoad ]

sam sites in a multiplayer map [message #-997242] Mon, 29 April 2002 11:04 Go to previous messageGo to next message
Anonymous
don't know
sam sites in a multiplayer map [message #-997241] Mon, 29 April 2002 11:48 Go to previous message
Anonymous
well, I wouldn't even put in the sam sites at all if I were u, in most of my maps, I make the building d destroyed at the beginning and I have spawners for the gun emplacement, cannon emplacement, and rocekt emplacement in front of the base d, they respawn so they r permanent, and u need someone manning it, so it makes it more even, and seeing as GDI doesn't have a SAM site, the map would not be balanced.
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