| New Map ! [message #-997181] | 
			Tue, 30 April 2002 03:24   | 
		 
		
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		I´ve build a new Map, a big canyon with a huge cave system. Look at the Screen shot. And the Map has got a sniper platform. But i´ve got a Problem. i´ve got Graphic Bugs. you can download my map here But the light sources aren´t finished yet. Test my Map and tell me some good advice, how i can improve my map and prevent the graphic Bug.         
 [ April 30, 2002: Message edited by: cbgkiller ] [ April 30, 2002: Message edited by: cbgkiller ] [ April 30, 2002: Message edited by: cbgkiller ] 
		
		
		
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			| New Map ! [message #-997177] | 
			Tue, 30 April 2002 03:59    | 
		 
		
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		Looks good when you've sorted all the problems with it send it to cncmatrix.
		
		
		
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			| New Map ! [message #-997176] | 
			Tue, 30 April 2002 17:03    | 
		 
		
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		ReRam, good job!  You can use a lot more polys than that though.  Here's an idea for you to experiment with: Try selecting all of your mountains and applying the "MeshSmooth" modifier on them, then apply a noise modifier to make them look more realistic. greg 
		
		
		
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			| New Map ! [message #-997175] | 
			Tue, 30 April 2002 17:08    | 
		 
		
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		quote: Originally posted by Hjelstrom: ReRam, good job!  You can use a lot more polys than that though.  Here's an idea for you to experiment with:Try selecting all of your mountains and applying the "MeshSmooth" modifier on them, then apply a noise modifier to make them look more realistic. greg 
   im gonna make a note of that. Mmmm_cheese have been flameing allmost ewrybody in the mod forum.
 about using mesh smoth etc.. im gonna use this as reference to him. 
		
		
		
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			| New Map ! [message #-997174] | 
			Tue, 30 April 2002 17:13    | 
		 
		
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		Aye, people are being way too paranoid about poly counts. I'd estimate a couple buildings have about as many polys as the rest of the terrain on that level.
		
		
		
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			| New Map ! [message #-997173] | 
			Tue, 30 April 2002 17:24    | 
		 
		
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		have testet a map with 50.000+ poly count. and all CUSTUM units.. all with 800+ polysWorked fine. No lag or anything.. hehe ewen on ****ty wol, it worked.. 
		
		
		
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			| New Map ! [message #-997172] | 
			Tue, 30 April 2002 17:25    | 
		 
		
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		BTW..  keep up the good work. I LOVE HUGE MAPS.. thats why all my maps are quite large compare with the official ones. unfortunaly not as good in detail yet,    
		
		
		
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			| New Map ! [message #-997171] | 
			Tue, 30 April 2002 10:08   | 
		 
		
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		I will use this map on my Alt-fire mod which adds an alt-fire to almost all the guns and fixes some balance issues with renegade.    If you want me to make this an official map for the mod e-mail me with the .lsd or whatever file(please  make it an air map) klandfair@cfl.rr.com 
		
		
		
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