C&C_Fortress goes MIX [message #-996861] |
Mon, 13 May 2002 14:29 |
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This will be my final update for this map, unfortunately the GMax file went Poo, and I only have early backups of it, so that's it for Fortress. I do have a 2nd map in the works and I've been messing around with sea units and buildings too so I'm not done, just Fortress.. Edit: if GMAX can't open the file is there a way to 'uncorrupt' it.So here it is the last version of Fortress V2.0 Changes. It's a MIX file! added thte official ramps fixed the bunker bug [ May 13, 2002: Message edited by: Galdrog ]
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C&C_Fortress goes MIX [message #-996852] |
Mon, 13 May 2002 22:44 |
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I thought you need scripts.dll to make the obelisk work, I can live with those hardly noticeable bugs.. like I said my .gmax file went bye bye
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C&C_Fortress goes MIX [message #-996847] |
Tue, 14 May 2002 03:02 |
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I don't know if you can delete scripts.dll before you export, but I do know you can delete it once it is a mix. Use a tool like RenegadeEx to delete the file from the mix. Will take off about 2 megs.
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C&C_Fortress goes MIX [message #-996843] |
Wed, 15 May 2002 13:38 |
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Yeah, anyone can post it as long as the .txt file stays in teh zip file. And anyone else can use it as long as they credit me properly.
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