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New Aircraft Dog-fight Mod Started [message #-996464] Mon, 10 June 2002 15:15 Go to next message
Anonymous
Note: Alot of reading

This is a bit thinking out of the box but. We can have a air war mod, it has 2 bases that have AA, Vehciles that consist of Fighter Type (Fast manuverable, Bullets and missiles) Bomber (Like the A-10 that will be slow, strong and used to destroy the enemy air base), and the exsisting Heli copters to transport infantry to destory enemy bases. There will be no ground between bases so that all destroyed pilots will splat into the void so non of them can try to land and not die. There should be a customized Air strip for both teams insteaf of the war factory, and obviously the aircraft models. There should be a repair Strip instead of a pad, so planes can heal quickly by moving across the strip.

I thought of the aircraft that should go in this Dogfight Mod.
for GDI
-Orca (Gun and missile, Cheap to buy)
-Transport (no guns)
-Blackhawk (transport, Guns)
-Hornet (Guns only, and fast,)
-Harrier (Guns and Missiles,)
-Tomcat (Strong, Guns and Missiles)
-A-10 (Strong, Bombs only)
-B52 (Drops a nuke Baby!, Does 25\% damage to buildigns)

Nod

-Apache (Gun and missile, Cheap to buy)
-Transport (no guns)
-Commache (Strong, Guns Missiles, 1 Flyer)
-MiG (Guns only, and fast,)
-Black Eagle (Guns and Missiles)
-Stealth Fighter (Stealth, Guns, Missiles)
-Stealth Bomber (Stealth, Bombs only)
-C 130 (Drops a nuke Baby!, Does 25\% damage to buildigns)

Now Nod ahs the stealth tech once again, but GDI as useual has stronger aircraft to battle them

Commpairisons

Orca/Apaceh will now be the Cheaptest units at 350 Creds Due to theri lack of speed

Transports will be 450 Creds No guns.

Commmanche will basicly be a stronger Heli for nod, while the Blackhawk will be an armed Transport for GDI. Both at 600

The Black Hawk and Harrier are Equivilant, good for saught out dogfights, such as tank battles. (800 Creds?)

Tomcat will be one of the strongest aircraft for GDI, Fast, and has Guns and missiles, Stealth fighter will be basicly liek the tomcat, but weaker and stealthy (1000)

A-10/Stealth Bomber. the A-10 will be stronger, while the Stealth bomber will be weaker. but are also the only means to bomb the enemy base. They will hold 10 Bombs each that will bring a building down about 1.5 Blocks (1100)

Finnaly the B-52 and the C-130 are slow, Strong, but also have a nasty habit of busting up bases with its drop Nuke bomb.
Each bomb has large splash, and does aobut 25\% dmaage to buildigns (3 blocks)...
(1500), Lone Reload Rate to make sure they don't spam.

Others.
-There will be plent of air defecnes such as Samsites and AA gun like things.
-There will be a Repair Strip instead of a repair Pad so that a pilot can fly acorss a stretch while gettign patched up.
-Since there are only 1 passenger for most of these fighters, ti is recommended that Teamplay is of upmost importance if you want to infiltrate a base. and have fighters and bombers coordinated to make your team win...

I was alo thinking up allowign paratroppers, but I haev no idea how to make parachutes so...

ALso we could amek a crazy suiidal Guided Cruise Nuke missile I think tis possible to drive and stuff, and fire when to explode, because I've seen a workking nuke demo truck

Please Reply Here or on our forums here:
http://www.planetcnc.com/rmnm/board/topi c.asp?topic_id=65912&forum_id=4030&Topic_Title=2+Mod+ideas&forum_title=New+Idea\%27s&M=0&S=True

Whatcha gusy think,
Phew thats alot of typeing, but anyhow we need some Modelers. WHos up for grabs?

[ June 10, 2002, 22:15: Message edited by: Assault_Mech ]
New Aircraft Dog-fight Mod Started [message #-996463] Mon, 10 June 2002 15:57 Go to previous messageGo to next message
Anonymous
one question... if theres no between ground land, then how will people get money to buy the aircrafts? and instead of having people fall into the void, which will make them have to suicide thus losing all money, make some deathzones on the inbetween land... or make the bases air bases and make the land be way too low... and if they do survive, make a death zone down there... just some suggestions...
New Aircraft Dog-fight Mod Started [message #-996462] Mon, 10 June 2002 16:40 Go to previous messageGo to next message
Anonymous
In my map I plan on creating for the mod, it will be 2 dueling aircraft carriers, and falling into the ocean will result in contact with a death plane. As for money I am thinking respawning money crates, and the only 2 structures will be the barracks and weapons factory, or the control tower and aircraft carrier itself. The main problem here would be getting the aircraft to spawn somewhere and come up (something like an elevator or something but that would cause issues [darn elevator bugs]). Tommorow I'll start work on it, tonight I will dream up fantastical (Is that even a word?) things to add to the level.
New Aircraft Dog-fight Mod Started [message #-996461] Mon, 10 June 2002 16:55 Go to previous messageGo to next message
Anonymous
Yeh Balduvard 's right, I had that silly Void idea b4, actually the void kill you after falling for liek a second or two, but that won't be the case..anyhow as Balduvard discribed, tehre will be 2 aircraft carriers which operates as the base instead of actual structures.
New Aircraft Dog-fight Mod Started [message #-996460] Tue, 11 June 2002 05:11 Go to previous messageGo to next message
Anonymous
sounds like a good idea.
New Aircraft Dog-fight Mod Started [message #-996459] Mon, 10 June 2002 19:28 Go to previous messageGo to next message
Anonymous
you know what...i actual have a map i was making just like this... except it has sea units aswelll.... but no-one really cared so i stopped production of it... the aircraft carriers were lined with rocket/cannon/mgun emplacements... maybe i should finish it... i had everything worked out... i had orcas and apaches respawning... though the a-carrier wasnt textured... and i also didnt finish because i didnt have anymore models... and im not a good modeler... and i had underwater vehicles working... and above water vehicles working... the aircraft-carriers were actual buildings too... but i had no pts... so i spawned all my weapons in the control towers... later i was gonna add a beach so that half the team fought carrier to carrier, and the other half faught on land...

the vehicles consisted of:

GDI
-------

4 Orcas that spawn in the hull of the carrier
1 Transport Helicopter that spawns on the top of the carrier
1 underwater orca that spawns in the hull of the ship
1 Orca Bomber that spawns next to the transport heli

Nod
-------

4 apaches in the hull
1 transport heli on the carrier
1 underwater apache in hull
1 stealth apache on the carrier

Both
-------

4 emplacements

ya think i should finish it?

[ June 11, 2002, 02:40: Message edited by: Zavian ]
New Aircraft Dog-fight Mod Started [message #-996458] Mon, 10 June 2002 19:33 Go to previous messageGo to next message
Anonymous
BOTH IDEAS IS GREAT !!!! start working att onece !

i hope you will finish thosre mods i´l be the first to downlode [Big Grin]
New Aircraft Dog-fight Mod Started [message #-996457] Mon, 10 June 2002 21:51 Go to previous messageGo to next message
Anonymous
Assault_Mech umm you can't do this mod its all ready taken from the aaf we started a long time ago so give it up unless you wanna join. contact me. http://aaf.havocide.com/index.html
thats out site.
New Aircraft Dog-fight Mod Started [message #-996456] Tue, 11 June 2002 03:30 Go to previous messageGo to next message
Anonymous
Who ever said we were copying your idea? Who even said our idea was the same as your idea? If our mod had the same name and contents as your mod, then you might have a valid point, but otherwise we are free to conjour up whatever we want to.
New Aircraft Dog-fight Mod Started [message #-996455] Tue, 11 June 2002 03:32 Go to previous messageGo to next message
Anonymous
And Zavian, I think it would be awesome if you would finish that level, I would really like to see it in action
New Aircraft Dog-fight Mod Started [message #-996454] Tue, 11 June 2002 03:49 Go to previous messageGo to next message
Anonymous
MAN, if only westwood could come up with great things! shoot, if they gave us easier tools to work with, and mod sharing on WOL, the game would be like popular in every house and with those maps you both are talking about that would just put me into a shock or a coma that i can't get out of! it is plain unbelievable that you can actually make something like that! i am not saying that your lying i am just saying that those maps are too awesome to handle, i have to say "I'm not ready" i can't handle this much excitement!

[ June 11, 2002, 10:50: Message edited by: TestGun ]
New Aircraft Dog-fight Mod Started [message #-996453] Tue, 11 June 2002 17:41 Go to previous messageGo to next message
Anonymous
bump
New Aircraft Dog-fight Mod Started [message #-996452] Tue, 11 June 2002 08:05 Go to previous messageGo to next message
Anonymous
Rockeycore: I'd flame you if Balduvard Hadn't said something in our defence. True you may have had this ACC idea what for a month well thats great for you. please note that the ACC is plannnd to be merly a map out of many for our mod. And there was clearly no way for me to know if youve started months ago.

You work on your mod, well work on ours. This post was used to gether ideas on how people are interested in our mod idea, Not try to burn it and for crying out loud Try to recruit us?

If your going to post here, make it contsructive comments, or if you want to burn it somemore pick the spam room.

Zavian: It Looks liek you done some fancy work there, besides what you already stated what else did you accomplish?

Also if you let Balduvard check yer stuff out, and he think its good (and im sure he will) you are welcome to contribute to this mod, by your own free will of course. No you don't ahve to join the team...

[ June 11, 2002, 15:09: Message edited by: Assault_Mech ]
New Aircraft Dog-fight Mod Started [message #-996451] Tue, 11 June 2002 14:03 Go to previous messageGo to next message
Anonymous
*BUMP*
New Aircraft Dog-fight Mod Started [message #-996450] Tue, 11 June 2002 14:05 Go to previous messageGo to next message
Anonymous
Ok the mod's Initials are ADF (aside from C&C)
Our first map is ADF_AircraftCarrier

The following are project members who are assined parts:
Assault_Mech (Designing the map in Gmax)
Golden Gun (Commando editor and ACC Design layout)
Iron_Fist (Plane Modeling , Veru good at making RA2 Stuff)
TriggerHappy (Pilot Skins)

If you don;t know these people don't worry aobut it

andhow, Thats all I can think of the moment, If you would liek to participate or change a certain or just plain give us some friendly CONSTRUCTIVE comments to the aspect of this mod, Just post below.
New Aircraft Dog-fight Mod Started [message #-996449] Tue, 11 June 2002 14:29 Go to previous messageGo to next message
Anonymous
i dont want to join a team but i could give the map to ya... i justt need to finish it...
New Aircraft Dog-fight Mod Started [message #-996448] Tue, 11 June 2002 14:38 Go to previous messageGo to next message
Anonymous
k, thx Zavian. You can send it to my email at the bottom (the msn would be best) when you finish it.
New Aircraft Dog-fight Mod Started [message #-996447] Tue, 11 June 2002 14:40 Go to previous messageGo to next message
Anonymous
Sounds good [Eek!]
New Aircraft Dog-fight Mod Started [message #-996446] Tue, 11 June 2002 14:40 Go to previous messageGo to next message
Anonymous
Sounds kool Zavian ,

Thanks for your contribution in advance [Wink]
New Aircraft Dog-fight Mod Started [message #-996445] Tue, 11 June 2002 14:44 Go to previous messageGo to next message
Anonymous
okay. one problem im having with finishing it... cause in the water i have a buch of death zones... but i noticed in a ww level they have a tiberium zone thats big... but i dont know how ot make it taller... i can make it bigger north-south-east-west but not taller... cause im using the deathzone to kill any infantry who think they can survive in the water... and the underwater vehicles are immune to it.

but if all else fails... then ill just make a death zone on the bottom and one more above that... so the infantry cant just jump their way through...
New Aircraft Dog-fight Mod Started [message #-996444] Tue, 11 June 2002 14:47 Go to previous messageGo to next message
Anonymous
if i can get this map done... then i was thinking of making two land vs sea maps(so 1 is gdi on land and the other is gdi in the sea)... cause it sounds kinda fun... though the ships health would have to be super high... and the ship wouldnt be able to be repaired... but anyways... ill try to finish it soon...
New Aircraft Dog-fight Mod Started [message #-996443] Tue, 11 June 2002 14:56 Go to previous messageGo to next message
Anonymous
Hm, that's an odd problem indeed. Keep up the good work and ideas.
New Aircraft Dog-fight Mod Started [message #-996442] Tue, 11 June 2002 19:30 Go to previous messageGo to next message
Anonymous
What goes bumpity bump in the night?

*BUMP*
New Aircraft Dog-fight Mod Started [message #-996441] Wed, 12 June 2002 06:01 Go to previous messageGo to next message
Anonymous
We have some plane modelers so well see how that goes.
Is there anyway to name hte building warning different such as "GDI Barraks under attack" to "GDI Control Tower Under attack"
New Aircraft Dog-fight Mod Started [message #-996440] Wed, 12 June 2002 07:33 Go to previous messageGo to previous message
Anonymous
yeah, I believe i can take care of that under scripts
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