old overlord thread [message #-996236] |
Tue, 18 June 2002 06:31 |
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Cool, sounds good. Thanks for the support. By the way guys, I'm probably going to do one update for this map. Allow Nod to win with beacon and stop vehicles from going into the water hole. And a couple little things.
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old overlord thread [message #-996234] |
Tue, 18 June 2002 07:48 |
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It's all good... It works! It is great! I don't like the ramps off, it's not as... realistic. Maybe a ramp from the back, with deep water, so your APC would be around halfway covered, that wouldn't be the best, and you'd have to change some things. BUT IT'S GREAT! Beacon pedistal in the back of the Aircraft Carrier.
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old overlord thread [message #-996233] |
Tue, 18 June 2002 08:09 |
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Also you should make it one beacon place , have a tower you can sniper from on the upper level( so that you can get some hieght), also have the water have depth, and have Nod pt's closer to the ped position, so you can change class, also maybe some weapon spawn's , but it is a good map , it was fun when we play'd , it's a change of pace,
these are just some suggestions
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old overlord thread [message #-996232] |
Tue, 18 June 2002 08:36 |
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Well, just finished playing for a few hours. We played with about 8 people, except we didn't even follow the map design and it was great! We played Locke Assassination where Locke hid on the ship and Nod had to try to kill him, although it was a bit hard. Then we had Kane Assassination where GDI went after Kane.
It was great fun. Hopefully I might update this map and start working on another ine in a few days!
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old overlord thread [message #-996229] |
Tue, 18 June 2002 09:02 |
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quote: Originally posted by BuBaJones: Well, just finished playing for a few hours. We played with about 8 people, except we didn't even follow the map design and it was great! We played Locke Assassination where Locke hid on the ship and Nod had to try to kill him, although it was a bit hard. Then we had Kane Assassination where GDI went after Kane.
It was great fun. Hopefully I might update this map and start working on another ine in a few days!
I was the Locke.. nice game man.. I tryed the pestel thing.. works.. Nice playing with the Creater.. My server will be back up at 8:30 PM new york time
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old overlord thread [message #-996227] |
Tue, 18 June 2002 10:19 |
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so it was you! That was hilarious. Got to do it again. Somone was running a 32 player, but didn't have many people in it. Couldn't join though. Thanks Taximes, a lot of people noticed it, sadly some people didn't realize what it was... [ June 18, 2002, 17:19: Message edited by: BuBaJones ]
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old overlord thread [message #-996222] |
Tue, 18 June 2002 11:32 |
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quote: Originally posted by BuBaJones: Well, just finished playing for a few hours. We played with about 8 people, except we didn't even follow the map design and it was great! We played Locke Assassination where Locke hid on the ship and Nod had to try to kill him, although it was a bit hard. Then we had Kane Assassination where GDI went after Kane.
It was great fun. Hopefully I might update this map and start working on another ine in a few days!
I was there. Fun it was. Whether that was an excellent sniper, worthy of being in the top 10 players, or an aimbot user. Who cares. Can't believe all these people from here were there...
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old overlord thread [message #-996219] |
Tue, 18 June 2002 12:00 |
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ACK: I didn't add new tiles. I had originally done that, but you can't do it as a .mix then, so I just xref'd it all together as one big .w3d. I think having less .w3d's helps speed anyway, less to load.
Glad you guys liked the map! I'm going to work on the final version today so it'll be out tomorrow hopefully. I don't want to do an update at all, but I think it will be worth it despite the confusion it will probably cause
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old overlord thread [message #-996215] |
Tue, 18 June 2002 12:21 |
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Hey Bubba what up (name intentional) after u left we started using kane lol it was fun anyways awesome map needs a lil tuning up but its awesome
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old overlord thread [message #-996214] |
Tue, 18 June 2002 12:47 |
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It is too easy for GDI to win, so I think I'll say it for the 50th, 60th, 70th time?
Nod will be able to kill GDI carrier in next version which will be the final version.
And once again, thank you so much for such a positive response, it makes me want to start building my next map right now! but I won't
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old overlord thread [message #-996213] |
Tue, 18 June 2002 18:18 |
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quote: Originally posted by BuBaJones: ACK: I didn't add new tiles. I had originally done that, but you can't do it as a .mix then, so I just xref'd it all together as one big .w3d. I think having less .w3d's helps speed anyway, less to load.
Glad you guys liked the map! I'm going to work on the final version today so it'll be out tomorrow hopefully. I don't want to do an update at all, but I think it will be worth it despite the confusion it will probably cause
Wait a second, what do you mean? Can you explain it? I'm trying to add a MCT to my Communications Center model in my map and I can't add the part which makes it work as a tile. Can you add that with the same properties of a MCT?
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old overlord thread [message #-996212] |
Tue, 18 June 2002 18:42 |
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like_this_mapp.com sooo again is itt going to be aircrafts in the other werison or not.. GREEEAT Work !!
one qustion more : is thath big thing in the end ofg the nod base a gun or wath the thing betwen the biuldings ?
oh.. one more thing why don ask dante if he could add bots to itt ?
Keap upp the good work
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