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Home » Renegade Discussions » Mod Forum » How is it possible to assign multiple textures to one mesh w
How is it possible to assign multiple textures to one mesh w [message #-996116] Mon, 24 June 2002 06:43 Go to previous messageGo to next message
Anonymous
Taximes' method was exactly what I wanted to do. [Big Grin]
How is it possible to assign multiple textures to one mesh w [message #-996115] Mon, 24 June 2002 06:49 Go to previous messageGo to next message
Anonymous
Hmmmm... okay.

But i stll want to know if it creates subs.
How is it possible to assign multiple textures to one mesh w [message #-996114] Mon, 24 June 2002 22:22 Go to previous messageGo to next message
Anonymous
El Bumpo - good info....
How is it possible to assign multiple textures to one mesh w [message #-996113] Fri, 01 November 2002 04:51 Go to previous messageGo to next message
Anonymous
slap around this info
How is it possible to assign multiple textures to one mesh w [message #-996112] Fri, 01 November 2002 18:22 Go to previous message
Anonymous
quote:
Originally posted by zemekis:
Hey peeps stop that right now!

You CAN assign several textures to one mesh, it's real simple too.

-First have you mesh ready, untextured. Select the faces you want to have textured in one particular texture

-Go on the ---> Gmax material navitgator and select file system.

-Find the textures you want, and DRAG it onto the selected faces. You can do this with up to 6 texures, just select the faces, and drag, it's real simple. You should see them as you put them on.
-Don't put more than 6 textures on your mesh (renegade material editor won't take more...)

-When you're done, close the navigator and select the entire mesh.

-Go in the Renegade Material Editor, and click on "get renegade material", and you'll get the textures on you mesh, divided into "subs". From what i can tell there can only be 6 maximum of them.

-Assign properties for each and voilà!!!

------------------

After that you can go nuts with UVW mapping applied on selected faces only, Select mesh, UVW again and so on.

So basically, this allows you to have fully textured meshes, with nearly NO DETACHES involved.

DETACHING is what i used to do all the time, but never again in such ways, it's a messy process.

Zem

Thank you! A BIG thank you to you! [Smile] [Big Grin] [Smile] [Big Grin] [Smile]

Wohooo! *Dances happily off into the horizon*
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