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-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996101] Wed, 26 June 2002 09:35 Go to next message
Anonymous
HOW TO MAKE A C&C MODE MAP

I've added a few links to a couple other great tutorials! I hope the authors don't mind. [Wink] [Big Grin]

If you have a question, most likely you'll find an answer there.

There you will find a tutorial for anyone! It goes from start to finish (through RenX and the Commando Editer) on making a good C&C Mode Map. I might make a more advanced one for making terrain, but we'll see.

[Cool]

[ September 04, 2002, 17:15: Message edited by: Ingrownlip ]
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996100] Wed, 26 June 2002 09:49 Go to previous messageGo to next message
Anonymous
We lost our UBB Code privelages while I was gone? That is freakin lame.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996099] Wed, 26 June 2002 09:57 Go to previous messageGo to next message
Anonymous
all ack and those fricken anti-EA people
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996098] Wed, 26 June 2002 10:00 Go to previous messageGo to next message
Anonymous
Time to find a new forum, the flamers will figure out how to make porn out of smilies pretty soon. [Mad]
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996097] Wed, 26 June 2002 10:22 Go to previous messageGo to next message
Anonymous
Good info, although I'd like to point out a few things. Keep in mind these tips are for more serious map makers. [Razz] [Big Grin]

You should never select the VIS collision option unless you are serious about getting VIS working. Doing it incorrectly in RenX will be a waste of time. You must make individual hidden, one polygon meshes and select the VIS collision option. In other words, you could clone each individual polygon from each of your plains (or anywhere the camera [ie, any infantry/vehicle] can move). To see what I'm saying, open the mp_hourglass gmax scene and ungroup the VIS group.

If you want to be more professional, delete the terrain that is directly under the buildings (you can't see them anyway) and move the vertexes to the edges of the buildings. You can see examples in the buildings-setup gmax scene.

I've found that you do not need to make a waypoint from the war factory/airstrip to the tiberium field to get the harvester to begin its routine. Just make sure you generate the path solve sectors and there's a waypath from the tiberium field to the refinery.

You should compute the vertex solve before generating the VIS data. Doing it after could disrupt the VIS data and downgrade the FPS during crunch times.

Other than that - great tutorial!

[ June 26, 2002, 17:23: Message edited by: YSLMuffins ]
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996096] Wed, 26 June 2002 10:28 Go to previous messageGo to next message
Anonymous
Oh, and don't delete the scripts folder when exporting! [Eek!] [Eek!] [Eek!]

[ June 26, 2002, 17:28: Message edited by: YSLMuffins ]
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996095] Wed, 26 June 2002 10:30 Go to previous messageGo to next message
Anonymous
muffins, the vis objects can be more than one poly

I have multiple poly vis objects in c2r and so far so good.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996094] Wed, 26 June 2002 10:59 Go to previous messageGo to next message
Anonymous
Oh, See I didn't do that much with VIS and so I just figured...well thanks for the info.

If you hide objects and export, the hidden objects will not be exported. This was just a simply way to explain.

I especially like the "advanced" texturing stuff that I skimmed over. I think it really helps make things look better!
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996093] Wed, 26 June 2002 12:01 Go to previous messageGo to next message
Anonymous
normally i understand things the first time thru but i just read that 5 times and all i have to say is
what?
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996092] Wed, 26 June 2002 12:05 Go to previous messageGo to next message
Anonymous
Hey wait a minute?! Haven't you already made and released a map?! If you'd explain a little more then I might be able to help you.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996091] Wed, 26 June 2002 12:18 Go to previous messageGo to next message
Anonymous
I like it.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996090] Wed, 26 June 2002 12:50 Go to previous messageGo to next message
Anonymous
Nodbugger
Commander
Member # 6017

Member Rated:
posted June 26, 2002 16:57
--------------------------------------------------------------------------------
all ack and those fricken anti-EA people
---------------------------------------------

Now people believe me that he is bad news (Get a clue people).
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996089] Wed, 26 June 2002 13:00 Go to previous messageGo to next message
Anonymous
Nodbugger
Commander
Member # 6017

Member Rated:
posted June 26, 2002 16:57
--------------------------------------------------------------------------------
all ack and those fricken anti-EA people

Where was I anti-EA, idiot?
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996088] Wed, 26 June 2002 13:54 Go to previous messageGo to next message
Anonymous
You can delete the scripts folder before you export (as long as your making a .mix). I did it for C&C_Mountain.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996087] Wed, 26 June 2002 14:20 Go to previous messageGo to next message
Anonymous
Very nice stuff, lotsa work went into that one, congrats!

Missin' some tunnel explanation though, not that i need it, but it would even more complete if it was there. But you can leave that to me, i'm about to relese an advanced tunnel making tutorial and you can hook it up to that one if you want.

Good job Ingrown, i always like your stuff.

[ June 26, 2002, 21:22: Message edited by: zemekis ]
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996086] Wed, 26 June 2002 14:32 Go to previous messageGo to next message
Anonymous
Yes, I would be glad to link any other tutorial that could help.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996085] Wed, 26 June 2002 16:32 Go to previous messageGo to next message
Anonymous
very nice tutorial, maybe now i can start some of my OWN AI Maps [Smile]

Dante
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996084] Thu, 27 June 2002 03:18 Go to previous messageGo to next message
Anonymous
I meant 'hidden' as in the w3d options.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996083] Thu, 27 June 2002 17:04 Go to previous messageGo to next message
Anonymous
Exelent tutorial, I've been waiting for a tut like this so thx.

You could add on how to make and add your own textures with psp or photoshop pro.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996082] Thu, 27 June 2002 17:09 Go to previous messageGo to next message
Anonymous
I also need to add something about the Nod turrets... Just remembered. I'll update it soon.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996081] Thu, 27 June 2002 17:25 Go to previous messageGo to next message
Anonymous
I wondered if I should put something in about scripts. Do the defenses work without it? Mine did once, but I don't know why. I think I put the script.dll in the main folder (of LevelEdit).
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996080] Thu, 27 June 2002 17:41 Go to previous messageGo to next message
Anonymous
aha, well, I didn't read it, but I see the half dome works. Excellent. I've been meaning to do that cause as a few people know I'm doing something that should speed Renengade play up. Saved me the work of doing a test map... heh.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996079] Thu, 27 June 2002 06:18 Go to previous messageGo to next message
Anonymous
Add something about texturing tunnels.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996078] Thu, 27 June 2002 06:35 Go to previous messageGo to next message
Anonymous
As far as I know, the editor grabs a hold of scripts.dll so deleting it while the program is running could have an effect on stability.
-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996077] Thu, 27 June 2002 06:38 Go to previous messageGo to previous message
Anonymous
Has anyone heard anything from WW about the script.dll? Just wondered what the real way of doing it is. I did e-mail Dev, but he never responds, so I'm not counting on any response from Greg.

Maybe the next release will have something.
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