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-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996025] |
Sun, 07 July 2002 08:10 |
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Hey magic those pics looked pretty good! Nice job.
Rivendall, you might have to go to the object properties and turn on Vertex Shading. Simply right-click the object, go to properties and there is a box down at the bottom left. Try playing with turning it on and off and see if that helps.
Otherwise, are you using black to paint or have you changed your color to white?
And the last thought I had that it could be is in your UV Paint modifier there is a box that says shade...or something like. Try checking that one.
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-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996021] |
Mon, 08 July 2002 16:56 |
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uhmm,,,, gregs tutorial is about as basic as it gets, so if you don't want buildings, textures, or walls, then follow gregs, else follow this one
Dante
ps.. think i could collaborate some of your brain into my help file?
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-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996016] |
Mon, 15 July 2002 02:00 |
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I HAVE A QUESTION!!!
Anyway when texturing I had finished all the material editor stuff but when you said to do the uv paint it just wouldn't look like yuors. SO I tried it in leveledit and the texture wasn't there. SO what should I do?
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-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996015] |
Mon, 15 July 2002 06:56 |
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I'm not quite understanding you correctly, but you used Commando to view your terrain and you say there is no texture? That could be due to not copying the used texture in RenX to the Level folder under your package name.
If you are using custom textures then you will need to move them to the level folder. Otherwise, Commando uses the Renegade database for the "built-in" textures.
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-= TUTORIAL: How Do I Make A C&C Mode Map? =- [message #-996006] |
Sat, 20 July 2002 17:01 |
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Did you figure it out Commander? I think it is easiest for tunnel textures to select the faces you want to be different and apply the material. If you get real good at it you could alpha shade in between.
That way you keep the same UVW map for all the textures. And then once you are done you can flip the sides so that you see the textures only on the inside.
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