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Quick Question About VIS [message #-994274] Fri, 11 October 2002 10:30 Go to next message
Anonymous
I don't know if this was already asked before but I'll still ask the question.

The VIS has to be in the exact position of the terrain?

code:
         ^
/ \
/ ^ \
------- / \ -------------------- }Terrain
-------- --------------------- }VIS

or

code:
         ^
/ \
/ \
------- -------------------- }Terrain
-------------------------------- }VIS

or

code:
         ^
/ \
/ \
------- -------------------- }Terrain and VIS

Quick Question About VIS [message #-994273] Fri, 11 October 2002 10:47 Go to previous messageGo to next message
Anonymous
I do belive greg said that you don't have to make an exact copy of your terrain and check vis on it.

I think he said that you can just use your terrain and check the vis on it and it will work.

Check your PM
Quick Question About VIS [message #-994272] Fri, 11 October 2002 12:50 Go to previous messageGo to next message
Anonymous
Only where one can walk.
Quick Question About VIS [message #-994271] Sat, 12 October 2002 15:07 Go to previous messageGo to next message
Anonymous
Only where one's camera can move. The VIS sectors can be a little below the physical ground, but not above.
Quick Question About VIS [message #-994270] Sat, 12 October 2002 15:15 Go to previous messageGo to next message
Anonymous
I've been trying to decide if I should start using Vis for a while now. It seems, to me anyways, that it's downsides outweigh it's advantages. YSL said that it improves online play speed, but by how much? Is it significant? It seems like alot of work, it would take me days or even weeks more to get all the manual vis points in place, and I've seen maps with absolutely horrible vis problems. Even some of Westwood's have points where objects pop out of thin air.
Quick Question About VIS [message #-994269] Sat, 12 October 2002 23:28 Go to previous message
Anonymous
VIS isnt really hard - it just takes time to set it up.

Just depends on how much time you want to spend on it. [Wink]
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