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Lights??? [message #-994219] Sat, 12 October 2002 15:53 Go to next message
Anonymous
How do i create lights that work on my map. Every time i put omni lights on my map, it doesn't show up in level edit, even when i do vertx solve. So what am i doing wrong?
Lights??? [message #-994218] Sat, 12 October 2002 15:58 Go to previous messageGo to next message
Anonymous
and whats the intensity diferance from a candle to a flood light? I neeeeed tah know.
Lights??? [message #-994217] Sat, 12 October 2002 16:54 Go to previous messageGo to next message
Anonymous
I don't think you can use lights from RenX/gmax in Renegade, I think you have to set them up in Level Edit.
Lights??? [message #-994216] Sun, 13 October 2002 05:00 Go to previous messageGo to next message
Anonymous
AHHHHHH, i just realised that lights aren't created in renx, but in level edit.

I've only just started playin round with level edit, i've been modeling for months, haha.

Still, if any one has anything about lights they wanna say that they think might help, plz do so! [Big Grin] [Smile]
Lights??? [message #-994215] Sun, 13 October 2002 05:10 Go to previous messageGo to next message
Anonymous
Actually, i just thought of another problem.

Why does the sun shine through all my walls??? When i look up at where the sun is through a wall, i get that glare/brightness. Why?
Lights??? [message #-994214] Sun, 13 October 2002 05:22 Go to previous messageGo to next message
Anonymous
Im sure you figured this out but, Greg H. says that RenX wont Export Light Bones so You have to make them in LevelEdit with the LIGHT>IMPORT_LANDSCAPE_LIGHTS then just add/temp a clone of the one given as an example and play with the parameters for the desired effect.
Lights??? [message #-994213] Sun, 13 October 2002 00:47 Go to previous message
Anonymous
quote:
Originally posted by scarface:
Actually, i just thought of another problem.

Why does the sun shine through all my walls??? When i look up at where the sun is through a wall, i get that glare/brightness. Why?

Dazzle shows through in Level Edit for some reason, but it should work in-game.
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