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Gmax's W3D Importer beta test team [message #-994110] Sun, 20 October 2002 08:02 Go to previous messageGo to next message
Anonymous
I got mine early this morning. Does your email allow attachments?
Gmax's W3D Importer beta test team [message #-994109] Sun, 20 October 2002 09:22 Go to previous messageGo to next message
Anonymous
Yes, but haven't recieved any file yet.
My e-mail -- allgusto@uol.com.br
Gmax's W3D Importer beta test team [message #-994108] Sun, 20 October 2002 10:15 Go to previous messageGo to next message
Anonymous
To André and PlanetShaun.

I am very sorry about that, forgot to add Planetshaun's e-mail to the mailing list and I had
the wrong address for André.

Well fixed it now, both e-mail are now in the list.

Forgive me,
Abjab

[ October 20, 2002, 17:16: Message edited by: Abjab ]
Gmax's W3D Importer beta test team [message #-994107] Sun, 20 October 2002 11:15 Go to previous messageGo to next message
Anonymous
I know I'm probably too late but I was wondering if anyone would care to send me a version? I would report any bugs and stuff.
Gmax's W3D Importer beta test team [message #-994106] Sun, 20 October 2002 11:38 Go to previous messageGo to next message
Anonymous
If I catch *anyone* stealing *any* models - which include mine or anyone elses - I will personally make sure the truth is known and the thief exposed... You don't want that.

You'd better have permission to use them and give them more than one line of credit at the bottom of a text file which you know no one will read.
Gmax's W3D Importer beta test team [message #-994105] Sun, 20 October 2002 21:02 Go to previous messageGo to next message
Anonymous
Alright, now the Importer can Import straight from MIX(rg) files (.mix, .pkg and .dat). [Big Grin]

I'll fix a few things and try improving the code a bit since it takes more time to import from
mix files when it needs to find dependents files, like skeleton for animations or characters in
big mix files such as always.dat.

Although, even if it takes more time, it saves you the effort of looking for files that are
needed with some specific w3d files. I have not yet Implemented DDS support, but will
work on it this week.

I'll send you guys an update before i leave for work (in about 2 hours).

- Abjab

[ October 21, 2002, 04:05: Message edited by: Abjab ]
Gmax's W3D Importer beta test team [message #-994104] Sat, 26 October 2002 07:41 Go to previous messageGo to next message
Anonymous
do you have room for any more beta testers Abjab?

If you do can you please send it to me.....i pm'ed ya with what i need it for.

Eric.
Gmax's W3D Importer beta test team [message #-994103] Sat, 26 October 2002 07:57 Go to previous messageGo to next message
Anonymous
Sorry, not taking anymore testers.

And BTW, I did not send the Importer's beta for what testers needed it for, but for what
I needed them for.

The public release will be available in a few weeks.

- Abjab
Gmax's W3D Importer beta test team [message #-994102] Sat, 26 October 2002 09:38 Go to previous messageGo to next message
Anonymous
so far -- no problems to report -- nice piece of code you have here....

[Big Grin] [Big Grin] [Big Grin] [Big Grin] [Big Grin]
Gmax's W3D Importer beta test team [message #-994101] Sat, 26 October 2002 14:46 Go to previous messageGo to next message
Anonymous
Multiple passes on materials don't seem to show up on import. Other than that, everything seems to import correctly. Nice bit of coding.

~Bumpaneer
Gmax's W3D Importer beta test team [message #-994100] Sun, 27 October 2002 16:16 Go to previous messageGo to next message
Anonymous
no, i believe brilliant would be the wording you are looking for [Razz]

anywayz, what w3d, could you email it to me?

dante@cncrenegade.info
Gmax's W3D Importer beta test team [message #-994099] Mon, 28 October 2002 05:19 Go to previous messageGo to next message
Anonymous
Heya,

Had one problem with the Convertor, I imported the w3d file (An Earth & Beyond Model) of Net7 News Station and only one of the textures displayed correctly. I made sure I had converted all the .dds files to .tga and still didn't show up.

--Shaun--
Gmax's W3D Importer beta test team [message #-994098] Sun, 27 October 2002 20:41 Go to previous messageGo to next message
Anonymous
Materials were implemented really quick, there is still lots of work to do to get them imported properly.

In some occasion gmax will crash when opening the material navigator after importing a w3d,
this will be fixed too when I get the time to work on the materials part of the script.

- Abjab
Gmax's W3D Importer beta test team [message #-994097] Mon, 28 October 2002 17:59 Go to previous messageGo to next message
Anonymous
ajab... could you resend me the newest version i havent reseived it or i deleted it by accident. thanx

-AvroAero
Gmax's W3D Importer beta test team [message #-994096] Thu, 31 October 2002 23:41 Go to previous messageGo to next message
Anonymous
Testing so far is going well with me --

love that i can see the UVW maps used -- clues you in on how it's done...

[Big Grin]
Gmax's W3D Importer beta test team [message #-994095] Fri, 01 November 2002 03:38 Go to previous messageGo to next message
Anonymous
This actually works? [Smile]
Gmax's W3D Importer beta test team [message #-994094] Wed, 13 November 2002 15:05 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by brutus:
This actually works? [Smile]

It sure does! I wish I had seen this beta signup when they were accepting people, oh well...

Just curious, what is the status on this thing?
(sorry to bump an old topic guys)
Gmax's W3D Importer beta test team [message #-994093] Thu, 14 November 2002 00:21 Go to previous messageGo to next message
Anonymous
still in testing --

and yes - it works just fine...

[Wink]
Gmax's W3D Importer beta test team [message #-994092] Thu, 14 November 2002 01:16 Go to previous messageGo to next message
Anonymous
W00t! [Big Grin] [Smile]
Gmax's W3D Importer beta test team [message #-994091] Thu, 14 November 2002 02:22 Go to previous messageGo to next message
Anonymous
how long tell this will be release i wqould like to use it to fix some of westwoods maps and make them fliable.
Gmax's W3D Importer beta test team [message #-994090] Thu, 14 November 2002 08:29 Go to previous messageGo to next message
Anonymous
i wonder if westwood is gonig to try and protect their files
Gmax's W3D Importer beta test team [message #-994089] Thu, 14 November 2002 09:06 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Maimer1:
i wonder if westwood is gonig to try and protect their files

They won't be able to, because it only protects the new models. Since all their models are on the CD, it won't happen.
Gmax's W3D Importer beta test team [message #-994088] Thu, 14 November 2002 10:50 Go to previous messageGo to next message
Anonymous
Testing for what!?!?!? [Confused]
Gmax's W3D Importer beta test team [message #-994087] Thu, 14 November 2002 11:05 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Ingrownlip:
quote:
Originally posted by Maimer1:
i wonder if westwood is gonig to try and protect their files

They won't be able to, because it only protects the new models. Since all their models are on the CD, it won't happen.
the next patch could do it
Gmax's W3D Importer beta test team [message #-994086] Thu, 14 November 2002 15:24 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by Tripic:
how long tell this will be release i wqould like to use it to fix some of westwoods maps and make them fliable.

I REALLY think you should reconsider this...

did you ever wonder why there was only 2 flying maps???

i converted the ENTIRE C&C_CITY_FLYING and made it one .gmax
i have 4 words to say

OMFG

that took alot of time, and ALOT of skills to do all of that.

not that i doubt your abiltity, but that is ALOT of work to do.
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