Composing Lights... [message #-994014] |
Mon, 14 October 2002 17:31  |
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Is there any way to set up your lights in RenX, then export them along with your geometry to the level editor? I notice a light related field in the 'add' dialog used to add an item to your preset library, but I cant find a way to generate the file type it asks for. Any help?
Thanks in advance.
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Composing Lights... [message #-994013] |
Mon, 14 October 2002 15:34   |
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Yeah, i wanna know if you can do lights in renx. As far as i can tell, you can't, point lights dont show up in level edit, but if we could it would save alot of time i think.
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Composing Lights... [message #-994012] |
Wed, 16 October 2002 05:48  |
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NO, acording to Greg H.
You cannot use the GMAX/RENX light Bones.
Use LevelEditor Preset Light section. Imported LIghts, add or temp and adjust to your need then make on the map.
also, Renx: make Emitters for a (flashing) light look. Its not a real light but it will look like one. (if only I knew how to make Emitters LOL)
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