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New structues and beacons [message #-994002] Mon, 14 October 2002 08:18 Go to next message
Anonymous
I can't seem to figure our how to get Ion Cannons and Nuclear Strikes to affect my new structures. When I plant a beacon in them, the weapon attacks it but it is not damaged at all. Is there something I need to change in my W3D settings? Perhaps I need to check aggregate. Thanks.
New structues and beacons [message #-994001] Mon, 14 October 2002 08:31 Go to previous messageGo to next message
Anonymous
can you go tho your buildings cause if you can then you havnt set the W3d option to phyical. or maybe in leveledit you gave it too much health or shild like ... (-1)
New structues and beacons [message #-994000] Mon, 14 October 2002 10:21 Go to previous messageGo to next message
Anonymous
My building works fine, but I'll be certain to check it's shield settings. Thanks.
New structues and beacons [message #-993999] Mon, 14 October 2002 19:01 Go to previous messageGo to next message
Anonymous
Can normal weapons (eg. C4) effect your building???
New structues and beacons [message #-993998] Mon, 14 October 2002 23:47 Go to previous messageGo to next message
Anonymous
Yeah, everything works except beacon weapons. It takes normal damage, and the controllers function properly.
New structues and beacons [message #-993997] Tue, 15 October 2002 01:01 Go to previous messageGo to next message
Anonymous
hmm.... i dontk now... i made a sentry gun and it gets damaged with the beacons
New structues and beacons [message #-993996] Tue, 15 October 2002 02:08 Go to previous message
Anonymous
Ah, I've solved my problem. Apparently, building aggregates aren't affected by beacon weapons. I had my entire building as an aggregate, so they didn't work. I guess I'll only have the animation as aggregates, and import the rest of the mesh directly into my map. Thanks for helping though.
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