Terrain or hierarchical model? [message #-993987] |
Mon, 14 October 2002 23:56 |
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Poly count isnt really a factor to the Renegade engine and FPS --
it's more of texture problem - alot of them will slow you down.
ACK and others have played with this and found this to be true..
Check you textures - and you may want to use VIS to help the FPS.
A quick way to test it is to make your terrain without textures - add the models without textures - then see what happens to your FPS.
If your stuff is just static - make it as terrain. [ October 15, 2002, 06:58: Message edited by: StoneRook ]
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