Terrain or hierarchical model? [message #-993984] |
Tue, 15 October 2002 19:02 |
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My map so far is about 20,000 polys, so not that much really...
I have other objects on my map which take up more polys, and alot more textures (eg. a Nimitz carrier....you get the idea). So, i isn't making much sense. I have not played with the vis, or culling system yet cause im still modeling, it just doesnt make much sense.
The tank barriers and razor wire take up 6000 polys, and 2 textures. The Aircraft carrier takes up 10,000 polys and over 50 textures, yet it has better fps!?
I can't make any sense of it...
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