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			| ACK, or anyone that makes maps [message #-993948] | Tue, 15 October 2002 09:21   |  
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	| quote:That guard tower is not his, it's Westwood's. Either way, simply use XCC Mixer to extract gd_tower.w3d from one of his or unused WS' maps.Originally posted by Laser2150:
 yeah.... i need to use it if thats ok with you. and its kinda hard to get it out of your map
 
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			| ACK, or anyone that makes maps [message #-993947] | Tue, 15 October 2002 10:15   |  
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	| what the hell are you talking about? cant you just add it into the map from leveledit? i mean it is just something you select and hit "add" like the nod turret right? |  
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			| ACK, or anyone that makes maps [message #-993946] | Tue, 15 October 2002 10:25   |  
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	| No, I think you would have to export the gmax file from buildings.zip. 
 EDIT: I suppose that if it existed as a single w3d file, you could find that and set it up as a tile object, but I don't believe it's in the preset database.
 
 [ October 15, 2002, 17:32: Message edited by: SomeRhino ]
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			| ACK, or anyone that makes maps [message #-993945] | Tue, 15 October 2002 10:46   |  
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	| quote:Use XCC Mixer, extract it from one of the maps I've finished.Originally posted by Laser2150:
 yeah.... i need to use it if thats ok with you. and its kinda hard to get it out of your map
 
 
 The maps I know that have it-
 
 Metro
 Bunkers
 Glacier Flying
 
 Eglin AFB has it, but I strongly advise you use the above maps to extract the gd_tower.w3d from.
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			| ACK, or anyone that makes maps [message #-993944] | Tue, 15 October 2002 10:48   |  
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	| quote:Actually, it exists in always2.dat.Originally posted by SomeRhino:
 No, I think you would have to export the gmax file from buildings.zip.
 
 EDIT: I suppose that if it existed as a single w3d file, you could find that and set it up as a tile object, but I don't believe it's in the preset database.
 
 
 However it's all screwed up in some way or another and attempting to make the Guard Tower in a map without first placing the gd_tower.w3d file into the mod folder will crash the editor.
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			| ACK, or anyone that makes maps [message #-993943] | Wed, 16 October 2002 05:35   |  
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	| ACK, do You mean that Tower that looks like a wooden water tank with a .55 cal gun on top is a Westwood Model. I thought that was your model. 
 I have used the Ceiling gun right from the presets. Its pretty cool. Or customize a Gun_Emplacement with the Base Defense script attached. Make sure U set the team as GDI or NOD and set the # of players to 0. or Disable Transitions.
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			| ACK, or anyone that makes maps [message #-993942] | Wed, 16 October 2002 05:38   |  
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	| quote:Yes, that's Westwood's model. I've got a better looking Guard Tower that's in Eglin AFB... Perhaps I'll find a use for it again somewhere.Originally posted by garth8422:
 ACK, do You mean that Tower that looks like a wooden water tank with a .55 cal gun on top is a Westwood Model. I thought that was your model.
 
 I have used the Ceiling gun right from the presets. Its pretty cool. Or customize a Gun_Emplacement with the Base Defense script attached. Make sure U set the team as GDI or NOD and set the # of players to 0. or Disable Transitions.
 
 
 Remember, it's Nod, not NOD.
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			| ACK, or anyone that makes maps [message #-993939] | Wed, 16 October 2002 18:23  |  
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	| Sorry, You are right. I was typing fast and didnt think what keys I was pressing. Its Nod, not NOD. 
 
 ![[Smile]](smile.gif)  oh I guess you can find where its listed in the preset tree and go from there?
 Just add it as a Vehicle model and attach the base defense script?
 
 and oh yeah, KANE LIVES!
 
 [ October 17, 2002, 01:26: Message edited by: garth8422 ]
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