Realistic Water Making Tutorial - By Bumpaneer, StoneRook an [message #-993668] |
Mon, 21 October 2002 13:19 |
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I've managed to write a tutorial on how to make a realistic water, like WS used on Singleplayer maps with large help of StoneRook and Bumpaneer with the models development.
The tutorial is in .DOC format, and contains a sample in W3D format so you can see what you can do by reading that tutorial. Textures included, as well as notes to get you started.
The tutorial is STEP-BY-STEP with pictures to finish with your questions even before they appear in your head
Inside theres also an example (Preview Pic.jpg) of what this water effect is capable of.
Download Now! - 630kb.
VERY big thanks goes to Bumpaneer and StoneRook to allow me to complete this tutorial.
If you have any question about this tutorial, please ask it here.
Enjoy! [ November 06, 2002, 07:48: Message edited by: André ]
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Realistic Water Making Tutorial - By Bumpaneer, StoneRook an [message #-993666] |
Mon, 21 October 2002 13:59 |
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It's about time someone made a tutorial. I thought I'd be the first to display it in a map, but hopefully not now.
I had asked Greg H. about the computing vertex solve when you have the multilayer add option. quote: The Problem is: When I Compute Vertex solve the mesh goes almost pure white! Which is bad. I've checked the colors (diffuse or ambient) and it didn't help... It seems to be something to do with the Add blend mode.
This is what I have:
Pass 1: Blend Mode: Opaque Stage 0 Mapping: Linear Offset - Args:VPerSec=-0.01 Stage 0 Texture: water_texture.tga
Pass 2: Blend Mode: Add Pri Gradient: Bump-Enviro Detail Color: Add Stage 0 Mapping: BumpEnv - Args: BumpScale=0.0 BumpRotation=0.0 VPerSec=-0.01 Stage 1 Mapping: Environment Stage 0 Texture: bump_water.tga Stage 1 Texture: water_reflect.tga - Emissive Lightmap
Can you help? It looks fine in W3D viewer or Commando (before I run Compute Vertex Solve, then it looks ghostly!)
Thanks for your time! -Iny
Greg said: quote: I wonder if there is a way to exclude the water from the vertex solve. I don't remember off hand but I think that's probably the best way to approach this problem.
greg
So I recommend making a separate mesh and importing it in the end.
Hope that helps all those who find this problem.
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Realistic Water Making Tutorial - By Bumpaneer, StoneRook an [message #-993665] |
Mon, 21 October 2002 14:05 |
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You are right, Ingrownlip, I had to do the same thing with C&C Antarctica (www.cncbattalion.com look for the news).
I used Vertex Solve and then, once it finished, I added the water. Greg, you have to implement a function where we can exclude certain objects (At least only Tiles) from the Vertex Solve.
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Realistic Water Making Tutorial - By Bumpaneer, StoneRook an [message #-993663] |
Tue, 22 October 2002 05:35 |
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That isn't realistic water, either. You don't even need the bump_water texture, all you need are three passes, using water_texture.tga, water_reflect.tga, and water_foam.tga.
Moreover, all I see is the water texture scrolling. Nothing else. [ October 22, 2002, 00:49: Message edited by: aircraftkiller2001 ]
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Realistic Water Making Tutorial - By Bumpaneer, StoneRook an [message #-993662] |
Mon, 21 October 2002 22:54 |
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AircraftKiller, you are the only one I sent the water to that had this problem. For everyone else it showed up as realistic water, like waves2. And you do need the bump map, that gives the water a 3d effect, like waves were rising and falling. Otherwise it would just look flat.
~Bumpaneer
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Realistic Water Making Tutorial - By Bumpaneer, StoneRook an [message #-993661] |
Tue, 22 October 2002 01:43 |
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quote: Originally posted by Bumpaneer: AircraftKiller, you are the only one I sent the water to that had this problem. For everyone else it showed up as realistic water, like waves2. And you do need the bump map, that gives the water a 3d effect, like waves were rising and falling. Otherwise it would just look flat.
~Bumpaneer
Ditto, it worked perfectly for me.
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Realistic Water Making Tutorial - By Bumpaneer, StoneRook an [message #-993660] |
Tue, 22 October 2002 04:01 |
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quote: Originally posted by Bumpaneer: AircraftKiller, you are the only one I sent the water to that had this problem. For everyone else it showed up as realistic water, like waves2. And you do need the bump map, that gives the water a 3d effect, like waves were rising and falling. Otherwise it would just look flat.
~Bumpaneer
I've had the bump_water texture for a long time. No matter what you've shown me, it looks flat.
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Realistic Water Making Tutorial - By Bumpaneer, StoneRook an [message #-993658] |
Tue, 22 October 2002 17:06 |
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quote: Originally posted by steggyd:
The water looks good. Now I am going to have to make a map that needs water like that.
BTW, ACK, come back down here to Earth with us mortals.
Well, this is not a foam making tutorial, it's how to make a realistic water in the most easier and simple way.
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Realistic Water Making Tutorial - By Bumpaneer, StoneRook an [message #-993656] |
Tue, 22 October 2002 17:55 |
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quote: Originally posted by André: quote: Originally posted by steggyd:
The water looks good. Now I am going to have to make a map that needs water like that.
BTW, ACK, come back down here to Earth with us mortals.
Well, this is not a foam making tutorial, it's how to make a realistic water in the most easier and simple way.
The water doesn't look real. It looks as it's a bluish ribbed metal with tiny scratches and dark areas etched into it.
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Realistic Water Making Tutorial - By Bumpaneer, StoneRook an [message #-993648] |
Wed, 06 November 2002 05:35 |
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Little fixes: *Note you do not have to use these. These are just suggestions to make the tutorial better
quote: First Page, Second point: 2. Press the M key on your keyboard, wich should open the Renegade Material Editor.
wich , should be spelt which
quote: Page 2,: Now, on Stage 1 Mapping, change the Type to BumpEnv and fill the box Args below with:
BumpScale=0.2 BumpRotation=0.3 VPerSec=-0.01
this would be better : Under the "Stage 0 Mapping" (bottom Left of screen). Select the drop down box to the right of Type and select "BumpEnv". And fill the box Args below with:
BumpScale=0.2 BumpRotation=0.3 VPerSec=-0.01
quote: Page 3: 8. Check the Stage 0 Texture and click on the None button to select the proper texture. Use the included texture called bump_water.tga here.
9. Now check the Stage 1 Texture (Detail Texture) and click again on None button and select the texture named water_reflect.tga – Also included in this pack.
Cannot find the Bump_water.tga and water_reflect.tga. Did you download load it from the renegade pack? Im asking this because I didn't download the extras level files.
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