-= Hints to avoid gMax from Crashing =- [message #-993001] |
Fri, 01 November 2002 07:14 |
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Here are some ways from preventing gMax from crashing. I've experienced many problems with gMax and some of them even made me cancel my projects.
================================================= 1 - Always have the autoback function turned on, preferably to make backup files between 5 or 10 minutes.
2 - When you go save a .gmax file, always click on "Save As" and select a different name you've chosen previously. Never click "Save", because it will probably crash while saving over an old file.
3 - Looks like that when you click on "Continue Anyway" without register, gMax will suddenly crash and won't make any backup files, try to always be registering it. =================================================
These are the ways I've been using lately against crashing, and my gMax haven't been reporting any crash errors for a while.
Hope this helps people with crashing problems
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-= Hints to avoid gMax from Crashing =- [message #-992999] |
Fri, 01 November 2002 07:23 |
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quote: Originally posted by aircraftkiller2001: That doesn't prevent crashing. That's called "Be smart and make a backup of your files."
Any regular moron knows that. gMax crashes because of unstable code in the RenX plugin module.
Whatever, want me to rename to title then?
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-= Hints to avoid gMax from Crashing =- [message #-992998] |
Fri, 01 November 2002 08:32 |
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quote: Originally posted by André: quote: Originally posted by aircraftkiller2001: That doesn't prevent crashing. That's called "Be smart and make a backup of your files."
Any regular moron knows that. gMax crashes because of unstable code in the RenX plugin module.
Whatever, want me to rename to title then?
Try renaming it to "Common sense tips that people should have known already when they first bought their computers and tried working with Microsoft Word."
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-= Hints to avoid gMax from Crashing =- [message #-992997] |
Fri, 01 November 2002 09:25 |
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there ya go again ack......ruining a good info thread for noobies with your trash talking.
Just because you think you are gods gift to the modding community.....nah.....forget that....
Maybe you should try acting like the top notch mod maker you front like you are and show some respect for other people instead of showing your azs all the time ACK.
Just because you cant stand the fact that most people dont have the experience you do in multiple areas of modding doesnt make you any better than us.
QUIT acting like a too good....know-it-all....nit-picking....english teacher and come back down to earth and be human(imperfect)instead of trying to front like you are better than everybody else here.
EVERYBODY IN THE WORLD HAS THEIR FAULTS....YOU ARE NOT AN EXCEPTION TO THE NATURE OF THE WORLD ACK!
Here's a lesson for you ack......Dont sweat the small stuff.....if you stress all the time it takes years off your life.
You looking to have an anurism or heart attack before you hit 40 ack?????
Chill out.....quit nit-picking us to death.
Eric. [ November 01, 2002, 16:27: Message edited by: SGT.May ]
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-= Hints to avoid gMax from Crashing =- [message #-992996] |
Fri, 01 November 2002 09:50 |
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Here's another few tips for your thread André
If you experience problembs with the material editor window not showing up or dissapearing into the background just minimize the gmax editor and restore it....this seems to work most of the time to bring it back to the foreground.
When exporting gmax files to w3d Always save before you export......the w3d exporter can freeze up the editor sometimes(rarely happens....but never take the chance)
Build a complete westwood textures library by extracting them from your installed renegade game (C:\Westwood\Renegade\Data\always.dat)and save all the textures in your renx directory (C:\gmax\gamepacks\Westwood\RenX\textures)
I have extracted 1710(and that's not even all of them) renegade textures from the always.dat and the always2.dat with xcc(quite a bit more than they offer in the official renegade textures pack they released)
Almost all missing textures from the westwood mod,building,and vehicle packs can be extracted from the always.dat file with xcc utilities(By olaf Van der Spek) http://xccu.sourceforge.net/ ^^^^^^link to xcc utilities home page
You can then batch convert them to .tga with your favorite image editor....i use ACDSee
Another tip for gmax....for anyone that hasnt heard it yet......The sunday bug(material editor crashes the program)....change the date to any day but sunday before you open the gmax editor.
That's all the usefull ones i can think of right now.......maybe it will help someone who is just starting out.
Eric. [ November 01, 2002, 16:55: Message edited by: SGT.May ]
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-= Hints to avoid gMax from Crashing =- [message #-992992] |
Sat, 02 November 2002 08:51 |
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ok....i'll will not to say another durogitory word to aircraftkiller2001 greg....as long as he doesnt post trash im my threads.
Its just hard to stand by and watch someone bash new people just because they dont know everything already......that's like a teacher critisizing his students because they dont already know all the answers....on the first day of school.
I'm an easy going guy.....i dont like to make waves.....but i wont just sit on my hands when someone verbally abuses people like he does greg.
I'm sure you can see my side.
I deleted the post where i got a little more personal than i should have.....he just knows how to set me off.....i've tollerated his atitude for some time now greg.....i'm just tired of being polite and ignoring his rude atitude and total lack of consideration for westwood as well as the atmosphere you guys would like to see in these forums.
Eric.
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-= Hints to avoid gMax from Crashing =- [message #-992991] |
Sat, 02 November 2002 09:25 |
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quote: Originally posted by SGT.May: ok....i'll will not to say another durogitory word to aircraftkiller2001 greg....as long as he doesnt post trash im my threads.
Its just hard to stand by and watch someone bash new people just because they dont know everything already......that's like a teacher critisizing his students because they dont already know all the answers....on the first day of school.
I'm an easy going guy.....i dont like to make waves.....but i wont just sit on my hands when someone verbally abuses people like he does greg.
I'm sure you can see my side.
I deleted the post where i got a little more personal than i should have.....he just knows how to set me off.....i've tollerated his atitude for some time now greg.....i'm just tired of being polite and ignoring his rude atitude and total lack of consideration for westwood as well as the atmosphere you guys would like to see in these forums.
Eric.
You don't know anything you're talking about. I'm bashing the post because the guy doesn't know jack either.
If you want to keep RenX from crashing, follow some simple guidelines-
- When making a new material, hit "Get new Renegade material" and apply the material to your selection. Save the max file at this point. Do not make more than one pass before texturing. After you put the base pass texture on the selection, add as many passes as you wish. Multi-pass materials starting off inside the editor will almost certainly crash it.
- Save your work after every material editor instance.
- Never use the material navigator unless absolutely necessary. Before opening said navigator, save the max file.
- When detaching polygons, make sure to save before detaching. Detaching a polygon sometimes causes Max to crash, resulting in an unsavable file.
- When Max crashes for no apparent reason, usually the best idea is *not* to save a backup of the file and let it shut down, depending on how much work you've done. If you've done a lot of work, attempt to save a backup copy at your own risk. Saving a backup copy will corrupt the original copy 45\% of the time.
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-= Hints to avoid gMax from Crashing =- [message #-992989] |
Sat, 02 November 2002 10:48 |
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quote: Originally posted by Hjelstrom: Ack, you have some great advice in that last post.
In addition, a lot of people don't know about the auto-backup feature of gmax so it was useful information for Andre to post.
greg
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-= Hints to avoid gMax from Crashing =- [message #-992988] |
Sun, 03 November 2002 04:56 |
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Or better yet – in your preferences for files in RenX – select the “Increment on Save” – so – when you hit save – it will automatically make a new file name – ie: test01.gmax test02.gmax
so you dont have to worry about save or save as- and you have a history of files....
i usually have 200+ for a simple model...
but i'm picky like that...
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-= Hints to avoid gMax from Crashing =- [message #-992987] |
Sun, 03 November 2002 17:03 |
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quote: Originally posted by Hjelstrom: Ack, you have some great advice in that last post.
In addition, a lot of people don't know about the auto-backup feature of gmax so it was useful information for Andre to post.
greg
he paying you too say that??
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-= Hints to avoid gMax from Crashing =- [message #-992986] |
Sun, 03 November 2002 17:03 |
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quote: Originally posted by Hjelstrom: ...In addition, a lot of people don't know about the auto-backup feature of gmax so it was useful information for Andre to post.
greg
Yeah ACK, haha. [ November 03, 2002, 12:10: Message edited by: SomeRhino ]
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-= Hints to avoid gMax from Crashing =- [message #-992985] |
Mon, 04 November 2002 17:55 |
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quote: Originally posted by StoneRook: Or better yet – in your preferences for files in RenX – select the “Increment on Save” – so – when you hit save – it will automatically make a new file name – ie: test01.gmax test02.gmax
so you dont have to worry about save or save as- and you have a history of files....
i usually have 200+ for a simple model...
but i'm picky like that...
I agree with StoneRook here. This is a great solution. This way you can go back to an earlier save in case you cannot fix a current scene, but was happy with earlier progress.
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