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AH!!!!!! stupid Renx, Stupid Lvl Edit!!!!! [message #-992458] |
Fri, 08 November 2002 06:19 |
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... not the way to make a treaded vehicles...
first u must link the tread to the chasis model.
and make some wheel bone attached to origin bone...
then link the Tread verticle with a westwood skin modifier to wheel bone to make the tread bend!
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AH!!!!!! stupid Renx, Stupid Lvl Edit!!!!! [message #-992456] |
Fri, 08 November 2002 14:29 |
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quote: Originally posted by Laser2150: ??? the westwood tanks don't connect to the chassis.. what angle does the Bone spin on anyway?
.... if u dont trust me dont ty it... but all tracked vehicle i made so far work perfectly(include bending thread....)i have nor more problem boning any type of vehicles...
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AH!!!!!! stupid Renx, Stupid Lvl Edit!!!!! [message #-992455] |
Fri, 08 November 2002 15:28 |
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It could be that the W3D export options are wrong. Make sure all your geometry is set to "Export Geometry" only. And make sure all your bones are set to "Export Transform" only.
Other than that all i can suggest is that your origin may not be aligned properly. I can't tell you much more without a picture.
Hope that helps.
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AH!!!!!! stupid Renx, Stupid Lvl Edit!!!!! [message #-992454] |
Fri, 08 November 2002 18:15 |
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BTW François, you don't need to link your treads to the chassis.
The exporter only keep the hierarchy for objects linked to bones, if an object's parent is a mesh or anything else that doesn't have the "Export Transform" checked, it will be ignored by the exporter (That object's parent will be the origin instead).
You only link your stuff to the chassis and chassis to origin, so everything follows when rotating and moving the origin in gmax. Makes it easier to work with, but not needed for Renegade.
-- Abjab
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