Linear Offset [message #-992408] |
Thu, 07 November 2002 23:16 |
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quote: Originally posted by DeafWasp: or you could have givin me a simple answer
"Give a man a fish and he will eat one day - teach a man to fish - and he will eat everyday"
Changing the UVW map is one way -- but that affects the texture - not the way the offset scrolls - you need to align the pivot and change the coords:
This is from the W3D docs :
Same mapping type as "UV" except it allows you to make the texture scroll across the map at a speed specified in the arguments box. The Scrolling speed works on 1 unit per second basis. U is for horizontal, positive values move it left while (-) negative values move it right (based on UV mapping coordinates). V is for vertical, positive values move it down while (-) negative values move it up(based on UV mapping coordinates) .
Args: UPerSec=(float) e.g: -0.3 VPerSec=(float) e.g: 5.0
You should learn the W3D options - which is a much better way to get the effects you need.
They are clearly spelled out in the How-To docs... There are so many of them - that it would be close to impossible to teach you how to do them here.
BTW - i thought my answer was simple... [ November 08, 2002, 06:37: Message edited by: StoneRook ]
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