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Vehicle Animation possible? [message #-992300] Sat, 09 November 2002 06:38 Go to next message
Anonymous
Is it possible to nimate a vehicle, like the harvester, tha an animation is played, when teh harvester collectiong tiberium?
Vehicle Animation possible? [message #-992299] Sat, 09 November 2002 06:40 Go to previous messageGo to next message
Anonymous
yes - yes it is
Vehicle Animation possible? [message #-992298] Sat, 09 November 2002 07:19 Go to previous messageGo to next message
Anonymous
How so? my Soviet War Miner could use this animation....
Vehicle Animation possible? [message #-992297] Sat, 09 November 2002 23:37 Go to previous messageGo to next message
Anonymous
You would make a seperate animation - attach it to your model via a bone --

when the bone is exposed (track view - hide/unhide) - the animation plays.

Look at the Refinery when the harvestor comes back -- see the arms coming out? and the T-Gas?
all animation.

(the WF is the same way)(in the bay)
Vehicle Animation possible? [message #-992296] Sun, 10 November 2002 00:54 Go to previous messageGo to next message
Anonymous
Any Tutorials On it? how Do i Make a Animation a bone? and tell it to unhide?
Vehicle Animation possible? [message #-992295] Sun, 10 November 2002 19:29 Go to previous messageGo to next message
Anonymous
I don't see why not, as the Chameleon has the rotating blades on the front (I wish those things did damage to vehicles).
Vehicle Animation possible? [message #-992294] Sun, 10 November 2002 22:18 Go to previous messageGo to next message
Anonymous
There is a vehicle turorial around here somewhere....

Do a search of the forum - i dont have the link handy...

Also - hiding bones with the trackview is alot of turorials -- check out Dante's massive help file -(it has my animation tutorial in there - and you can use that information on any type of animation)

Example - when the muzzle bone fires - a w3d plays - showing the muzzle flash (unhide the muzzle - and children show - boom)
Vehicle Animation possible? [message #-992293] Mon, 11 November 2002 03:43 Go to previous messageGo to next message
Anonymous
I mean an Animation ONLY when harvester collectiong the Tiberium (not like the Camelon! It paly teh aniamtiont eh whole time!)
Vehicle Animation possible? [message #-992292] Mon, 11 November 2002 03:45 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by StoneRook:
Look at the Refinery when the harvestor comes back -- see the arms coming out? and the T-Gas?
all animation.
(the WF is the same way)(in the bay)

I recognized that, but I cant work out how to make this at my own Buildings.
Can y expalyn it to me?
Vehicle Animation possible? [message #-992291] Mon, 11 November 2002 04:24 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Läubi:
quote:
Originally posted by StoneRook:
Look at the Refinery when the harvestor comes back -- see the arms coming out? and the T-Gas?
all animation.
(the WF is the same way)(in the bay)

I recognized that, but I cant work out how to make this at my own Buildings.
Can y expalyn it to me?

you attach the animation(w3d) to the bone ---

when the bone is un-hidden via the track view (by script - or damage levels to building) - anything attached to the bone will show...

Say - in a building - you would make a bone come on at frame 2 --- in track view- you would add a "visibility" controller line - then at the frames you want off - remove the line - and at the frames you want it on - have the line.

when the bone is shown - anything (childs) attached to it will show...

(better writeup in the W3D docs in the How-to directory)
Vehicle Animation possible? [message #-992290] Tue, 12 November 2002 17:18 Go to previous messageGo to next message
Anonymous
Jeah, I know,
but WHICH Skript must I use e.g. for the refibery.
Vehicle Animation possible? [message #-992289] Tue, 12 November 2002 17:32 Go to previous messageGo to next message
Anonymous
Oh - now i see what your after --

i dont know off hand -- maybe Dante can help...
Vehicle Animation possible? [message #-992288] Wed, 20 November 2002 02:48 Go to previous messageGo to next message
Anonymous
No one knows a solution?
Vehicle Animation possible? [message #-992287] Wed, 20 November 2002 09:10 Go to previous message
Anonymous
anyone know what sort of bone can unhide when the vehicle is moving? E.I a mech with walking animation?
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