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			| Can someone tell me..... [message #-992089] | Mon, 11 November 2002 16:13   |  
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	| quote:Try not to use more than one texture per mesh.  Greg explained that this takes a very heavy toll on the game engine, more so than anything elseHey, how do you make texture maps anyways? I usually just have like ten different textures for one object...
 
 ![[Eek!]](eek.gif) . 
 I am not sure how to make texture maps (cause i dont really know what you mean), but you might just have to detach the seperate polygons.
 
 
 quote:Just make the box an editable mesh, then use the "attach" button under edit mesh and click on the plane. Thats it.How to lock peices together?
 
 I mean in RenX if you take a plane and a box and intersect them, how can I lock them so they are like one object that when moved they both move...
 
 
 
 ![[Wink]](wink.gif)  |  
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