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C130 drop.txt [message #-991616] Sat, 16 November 2002 09:27 Go to next message
Anonymous
I just would like to know. How do you make the C130 so it drops off another vehicle/character after the orginal vehicle you have bought?
C130 drop.txt [message #-991615] Sat, 16 November 2002 09:37 Go to previous messageGo to next message
Anonymous
use the create object code for the plane and copy and paste it below the attach to bone code then change the plane to the name of the vehicle

Example
code:
-1	Attach_To_Bone,		3, 1, "Cargo"
-1 Create_Object, 1, "cnc_gdi_Orca"

C130 drop.txt [message #-991614] Sat, 16 November 2002 09:51 Go to previous messageGo to next message
Anonymous
Ok I did what you said. The only problem is that I create it but it doesn't fall to the ground, and soon after that the object disappears. Anyone know how to fix this? And also when I make let's say a stealth it has no team icon on it, how do I fix that? And another thing, how do you make it have AI capabilites?

[ November 16, 2002, 16:59: Message edited by: rjs87 ]
C130 drop.txt [message #-991613] Sat, 16 November 2002 14:20 Go to previous messageGo to next message
Anonymous
Is there one that can drop Recon bikes after a vehicle has been purchased that doesn't screw up the harvesters and/or vehicles other people can get into.

For some reason, the peoples vehicles only work if I can see the vehicle.
C130 drop.txt [message #-991612] Sat, 16 November 2002 14:44 Go to previous messageGo to next message
Anonymous
RJS, U cant make true AI vehicles, there are a few scripts that will make them do stuff, but not true Innate. PDS_TEST_FOLLOW_WAYPATH will make them follow a waypath, parameters are waypathID,waypathstartID,waypathendID. get the idnumbers for the waypath. also BaseDefense will make them act like a dfense turret, but they wont move. there are a couple of others I havent tried.
PDS_getinvehicle_follow_waypath or something, i think it will make ai bots get in a vehicle and follow a waypath for a rush effect.
C130 drop.txt [message #-991611] Sat, 16 November 2002 15:27 Go to previous messageGo to next message
Anonymous
Does anyone know the answers to any of my second post's questions.
C130 drop.txt [message #-991610] Sun, 17 November 2002 05:04 Go to previous messageGo to next message
Anonymous
Ok I have made it so that that the people keep being made and now with the AI scripts in they move around. But the only ones that I am able to make are:

NOD_minigunner_0
NOD_flamethrower_0
NOD_technician_0
NOD_engineer_0
NOD_rocketsoldier_0

I can't seem to get any others to work. Does anyone know and/or tell me where to look to find the rest of the names?
C130 drop.txt [message #-991609] Sun, 17 November 2002 05:04 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by generalfox:
Is there one that can drop Recon bikes after a vehicle has been purchased that doesn't screw up the harvesters and/or vehicles other people can get into.

For some reason, the peoples vehicles only work if I can see the vehicle.

What exactly do you mean here? You totally confused a really simple point i'm sure.

You mean you want a c130 script to spawn a nod recon bike after a vehicle is purchased, right? How would this screw up the harvesters/other vehicles? Other than when it's spawned to early, and the two units are bound together?

If so, just delay the spawn event to 100 or so frames later.

quote:
Originally posted by rjs87:
Does anyone know the answers to any of my second post's questions.

As for you, just explain EXACTLY what you want, and i will script it for you.
C130 drop.txt [message #-991608] Sun, 17 November 2002 05:22 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by npsmith82:
quote:
Originally posted by generalfox:
Is there one that can drop Recon bikes after a vehicle has been purchased that doesn't screw up the harvesters and/or vehicles other people can get into.

For some reason, the peoples vehicles only work if I can see the vehicle.

What exactly do you mean here? You totally confused a really simple point i'm sure.

You mean you want a c130 script to spawn a nod recon bike after a vehicle is purchased, right? How would this screw up the harvesters/other vehicles? Other than when it's spawned to early, and the two units are bound together?

If so, just delay the spawn event to 100 or so frames later.

quote:
Originally posted by rjs87:
Does anyone know the answers to any of my second post's questions.

As for you, just explain EXACTLY what you want, and i will script it for you.

Ok this is EXACTLY what I want:

1. I want units that only spawn after a vehicle spawns. (not every 20 seconds). And also have attached scripts which will kill the enemy and follow one of their own teammates.

2. The names of all the units so that I can make little changes whenever I want.

Is that enough or do you need more?
C130 drop.txt [message #-991607] Sat, 16 November 2002 18:35 Go to previous messageGo to next message
Anonymous
as far as UNITS NOT VEHICLES you need to attach the script "M04_Hunt_The_Player"

that will do the job for it.

as far as what units to spawn...

make a temp spawner, goto settings, goto Pick Presets...

there are you names of units.
C130 drop.txt [message #-991606] Sun, 17 November 2002 02:53 Go to previous messageGo to next message
Anonymous
Thanks Dante for telling me where to find the names for the spawners. I just went to Presets>Object>soldier, all the names are there.
C130 drop.txt [message #-991605] Sun, 17 November 2002 02:56 Go to previous messageGo to next message
Anonymous
Want a list of stuff to drop from a C-130 using text scripts ? Here you go:

CnC_GDI_MiniGunner_3Boss_ALT2
CnC_GDI_MiniGunner_3Boss_ALT3
CnC_GDI_MiniGunner_3Boss_ALT4
CnC_Ignatio_Mobius_ALT2
CnC_Sydney_PowerSuit_ALT2
CnC_Nod_FlameThrower_3Boss_ALT2
CnC_Nod_MiniGunner_3Boss_ALT2
CnC_Nod_RocketSoldier_3Boss_ALT2
CnC_GDI_Grenadier_0_Secret
CnC_Visceroid
CnC_Nod_Flamethrower_0_Secret
CnC_Nod_RocketSoldier_3Boss_Secret
CnC_Nod_RocketSoldier_3Boss_Secret2
CnC_POW_MineTimed_Player_01
CnC_Nod_RocketSoldier_0_Secret
CnC_GDI_RocketSoldier_2SF_Secret
CnC_Chicken
CnC_GDI_MiniGunner_2SF_Logan
CnC_Sydney_PowerSuit_Petrova
CnC_Nod_FlameThrower_3Boss_Petrova
CnC_GDI_Engineer_0
CnC_POW_MineRemote_02
CnC_POW_MineTimed_Player_01
CnC_GDI_Engineer_2SF
CnC_MineProximity_05
CnC_POW_MineTimed_Player_02
CnC_GDI_Grenadier_0
CnC_Sydney
CnC_Ignatio_Mobius
CnC_GDI_MiniGunner_0
CnC_GDI_MiniGunner_1Off
CnC_GDI_MiniGunner_2SF
CnC_GDI_MiniGunner_3Boss
CnC_GDI_RocketSoldier_0
CnC_GDI_RocketSoldier_1Off
CnC_GDI_RocketSoldier_2SF
CnC_Sydney_PowerSuit
CnC_GDI_Mutant_0_Mutant
CnC_Nod_Mutant_0_Mutant
CnC_GDI_Mutant_1Off_Acolyte
CnC_Nod_Mutant_1Off_Acolyte
CnC_GDI_Mutant_2SF_Templar
CnC_Nod_Mutant_2SF_Templar
CnC_Nod_Minigunner_0
CnC_Nod_Minigunner_1Off
CnC_Nod_Minigunner_2SF
CnC_Nod_Minigunner_3Boss
CnC_Nod_RocketSoldier_0
CnC_Nod_RocketSoldier_1
CnC_Nod_RocketSoldier_2SF
CnC_Nod_RocketSoldier_3Boss
CnC_Nod_FlameThrower_0
CnC_Nod_FlameThrower_1Off
CnC_Nod_FlameThrower_2SF
CnC_Nod_FlameThrower_3Boss
CnC_Nod_Engineer_0
CnC_Nod_Technician_0
CnC_MineProximity_05
CnC_GDI_Grenadier_2SF
CnC_Ignatio_Mobius_Skirmish
CnC_Sydney_Skirmish
CnC_GDI_RocketSoldier_2SF_Skirmish
CnC_GDI_MiniGunner_3Boss_Skirmish
CnC_GDI_MiniGunner_0_Skirmish
CnC_Nod_MiniGunner_3Boss_Skirmish
CnC_Nod_FlameThrower_3Boss_Skirmish
CnC_Nod_RocketSoldier_3Boss_Skirmish
CnC_Nod_MiniGunner_0_Skirmish
CnC_Nod_MiniGunner_2SF_Skirmish
CnC_Death_Powerup
CnC_Crate_Powerup
CnC_POW_Ammo_Clip01
CnC_POW_Ammo_Clip02
CnC_POW_Ammo_Clip04
CnC_Money_Crate
M00_CNC_Crate
CnC_POW_AutoRifle_Player_GDI
CnC_POW_AutoRifle_Player_Nod
CnC_POW_RocketLauncher_Player
CnC_POW_VoltAutoRifle_Player_Nod
CnC_POW_MineRemote_01
CnC_POW_MineRemote_02
CnC_POW_MineTimed_Player_01
CnC_POW_MineTimed_Player_02
CnC_POW_RepairGun_Player
CnC_MineProximity_05
CnC_POW_Ammo_ClipMax
CnC_POW_Armor_Max
CnC_POW_Health_Max
CnC_POW_IonCannonBeacon_Player
CnC_POW_Nuclear_Missle_Beacon
CnC_Ammo_Crate
CnC_Nod_Cargo_Drop
CnC_Nod_Truck_Player_Secret
CnC_GDI_Orca
CnC_Nod_Apache
CnC_Civilian_Pickup01_Secret
CnC_Civilian_Sedan01_Secret
CnC_Nod_Transport
CnC_GDI_Transport
CNC_GDI_Gun_Emplacement
CnC_GDI_Humm-vee
CnC_Nod_Buggy
CnC_Rocket_Emplacement
CnC_Cannon_Emplacement
CnC_NOD_Gun_Emplacement
CnC_Nod_Ceiling_Gun
CnC_GDI_Ceiling_Gun
CnC_GDI_Harvester
CnC_Nod_Harvester
CnC_GDI_APC
CnC_GDI_Mammoth_Tank
CnC_GDI_Medium_Tank
CnC_GDI_MRLS
CnC_Nod_APC
CnC_Nod_Flame_Tank
CnC_Nod_Light_Tank
CnC_Nod_Mobile_Artillery
CnC_Nod_Recon_Bike
CnC_Nod_Stealth_Tank
CnC_Beacon_IonCannon
CnC_Beacon_NukeStrike
CNC_Weapon_Flamethrower_Player
CNC_Weapon_ChemSprayer_Player
CNC_Weapon_Orca_Rocket
CNC_Weapon_Apache_MachineGun
CnC_Weapon_Orca_HeavyMachineGun
CnC_Weapon_Apache_Rocket
CnC_Weapon_APC_M60MG
CnC_Weapon_APC_M60MG_RedTracer
Weapon_CnC_Ceiling_Gun_GDI
CnC_Weapon_MineTimed_Player
CnC_Weapon_MineTimed_Player_2Max
CnC_Weapon_MineRemote_Player
CnC_Weapon_MineRemote_Player_2Max
CnC_Weapon_AutoRifle_Player
CnC_Weapon_AutoRifle_Player_Nod
CnC_Weapon_RocketLauncher_Player
CnC_Weapon_RepairGun_Player_Special
Weapon_CnC_Ceiling_Gun_Nod
CnC_Weapon_RamjetRifle_Player
CnC_Weapon_SniperRifle_Player
CnC_Weapon_SniperRifle_Player_Nod
CnC_Weapon_IonCannonBeacon_Player
CnC_Weapon_NukeBeacon_Player
CNC_Ammo_Flamethrower_Player
CNC_Ammo_ChemSprayer_Player
CnC_Ammo_Orca_Rocket
CnC_Ammo_Apache_Rocket
CnC_Ammo_Apache_HeavyMachineGun
CnC_Ammo_APC_M60MG
CnC_Ammo_APC_M60MG_RedTracer
CnC_Ammo_Orca_HeavyMachineGun
Ammo_CnC_Ceiling_Gun_GDI
CnC_Ammo_RocketLauncher_Player
CnC_Ammo_RepairGun_Player_Special
Ammo_CnC_Ceiling_Gun_Nod
CnC_Ammo_RamjetRifle_Player
CnC_Ammo_SniperRifle_Player
CnC_Ammo_SniperRifle_Player_Nod
CnC_Ammo_IonCannonBeacon_Player
CnC_Ammo_NukeBeacon_Player
CnC_Explosion_Shell_Rocket
M00_Nod_Obelisk_CNC

Weapon_Shotgun_Player
Weapon_SniperRifle_Player
Weapon_RocketLauncher_Player
Ammo_Shotgun_Player
Ammo_SniperRifle_Player
Ammo_Chaingun_Player
Weapon_Flamethrower_Player
Ammo_Flamethrower_Player
Weapon_Pistol_Player
Ammo_Pistol_Player
Ammo_GrenadeLauncher_Player
Weapon_Chaingun_Player
Weapon_GrenadeLauncher_Player
Ammo_MineTimed_Player
Weapon_MineRemote_Player
Weapon_MineTimed_Player
Ammo_RocketLauncher_Player
Ammo_MineRemote_Player
Ammo_MineProximity_Player
Weapon_MineProximity_Player
Ammo_ChemSprayer_Player
Weapon_ChemSprayer_Player
POW_Pistol_Player
POW_Shotgun_Player
POW_SniperRifle_Player
POW_RocketLauncher_Player
POW_MineRemote_Player
POW_GrenadeLauncher_Player
POW_Chaingun_Player
POW_ChemSprayer_Player
POW_Flamethrower_Player
POW_RepairGun_Player
POW_IonCannonBeacon_Player
POW_LaserChaingun_Player
POW_VoltAutoRifle_Player
POW_RamjetRifle_Player
POW_LaserRifle_Player
POW_MineTimed_Player
POW_MineProximity_Player
POW_AutoRifle_Player
POW_PersonalIonCannon_Player
POW_TiberiumAutoRifle_Player
POW_TiberiumFlechetteGun_Player
POW_Railgun_Player
POW_AutoRifle_Player_Nod
POW_Chaingun_Player_Nod
POW_SniperRifle_Player_Nod
GDI_APC_Player
GDI_Humm-vee_Player
GDI_Mammoth_Tank_Player
GDI_Medium_Tank_Player
GDI_MRLS_Player
Nod_APC_Player
Nod_Buggy_Player
Nod_Flame_Tank_Player
Nod_Light_Tank_Player
Nod_Mobile_Artillery_Player
Nod_Recon_Bike_Player
Nod_SSM_Launcher_Player
Nod_Stealth_Tank_Player
Nod_Gun_Emplacement_Player
Nod_Cannon_Emplacement_Player
Nod_Rocket_Emplacement_Player
Weapon_IonCannonBeacon_Player
Weapon_LaserRifle_Player
Weapon_AutoRifle_Player
Weapon_LaserChaingun_Player
Weapon_PersonalIonCannon_Player
Weapon_RamjetRifle_Player
Weapon_TiberiumAutoRifle_Player
Weapon_TiberiumFlechetteGun_Player
Weapon_VoltAutoRifle_Player
Weapon_RepairGun_Player
Weapon_StealthTank_Player
Weapon_ReconBike_Player
Weapon_MediumTank_Cannon_Player
Weapon_MammothTank_Rocket_Player
Weapon_MammothTank_Cannon_Player
Weapon_LightTank_Cannon_Player
Weapon_Humm-Vee_M60MG_Player
Weapon_FlameTank_Player
Weapon_Emplacement_Rocket_Player
Weapon_Emplacement_Gun_Player
Weapon_Emplacement_Cannon_Player
Weapon_Buggy_M60MG_Player
Weapon_APC_M60MG_Player
Weapon_Railgun_Player
Weapon_NukeBeacon_Player
Weapon_SSM_Player
Weapon_MRLS_Player
Weapon_MobileArtillery_Cannon_Player
Weapon_Chaingun_Player_Nod
Weapon_AutoRifle_Player_Nod
Weapon_SniperRifle_Player_Nod
Weapon_Nod_APC_Player
Weapon_VoltAutoRifle_Player_Nod
Ammo_IonCannonBeacon_Player
Ammo_LaserRifle_Player
Ammo_AutoRifle_Player
Ammo_LaserChaingun_Player
Ammo_PersonalIonCannon_Player
Ammo_RamjetRifle_Player
Ammo_TiberiumAutoRifle_Player
Ammo_TiberiumFlechetteGun_Player
Ammo_VoltAutoRifle_Player
Ammo_RepairGun_Player
Ammo_RepairGun_Player_Alternate
Ammo_StealthTank_Player
Ammo_ReconBike_Rocket_Player
Ammo_MediumTank_Cannon_Player
Ammo_MammothTank_Rocket_Player
Ammo_MammothTank_Cannon_Player
Ammo_LightTank_Cannon_Player
Ammo_Humm-Vee_M60MG_Player
Ammo_FlameTank_Player
Ammo_Emplacement_Rocket_Player
Ammo_Emplacement_Gun_Player
Ammo_Emplacement_Cannon_Player
Ammo_Buggy_M6C
Ammo_APC_M60MG_Player
Ammo_Railgun_Player
Ammo_MobileArtillery_Player
Ammo_NukeBeacon_Player
Ammo_SSM_Player
Ammo_MRLS_Player
Ammo_AutoRifle_Player_Nod
Ammo_SniperRifle_Player_Nod
Ammo_Chaingun_Player_Nod
Ammo_Nod_APC_Player
Ammo_VoltAutoRifle_Player_Nod

CnC_GDI_Grenadier_0_Secret
CnC_Nod_Flamethrower_0_Secret
CnC_Nod_RocketSoldier_3Boss_Secret
CnC_Nod_RocketSoldier_3Boss_Secret2
CnC_Nod_RocketSoldier_0_Secret
CnC_GDI_RocketSoldier_2SF_Secret
CnC_Nod_Truck_Player_Secret
CnC_Civilian_Pickup01_Secret
CnC_Civilian_Sedan01_Secret
C130 drop.txt [message #-991604] Sun, 17 November 2002 11:57 Go to previous messageGo to next message
Anonymous
Ok I am having a problem. First, I have now gotten people to spawn from the airstrip. The problem is when they spawn they are stuck inside the vehicle that was created. Here is a screenshot... Screenshot
and another problem is after I destroy the vehicle and the infantry unit is still alive they do not follow me. Here is a screenshot... Screenshot

And here is my script so far.

;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************

; ****************************** Fly the C130

-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1

; ****************************** Attach the object

-1 Attach_To_Bone, 3, 1, "Cargo"
-100 Create_Real_Object, 1, "NOD_Kane", 3, " "
-100 Attach_Script, 1, "M00_No_Falling_Damage_DME", 3, ""
-100 Attach_Script, 1, "M04_Hunt_The_Player", 3, ""
-100 Attach_Script, 1, "M06_Thunder_Unit" 3, ""

; ****************************** Drop the object off...

-180 Attach_To_Bone, 3, -1, "Cargo"
-280 Create_Real_Object, -1, "NOD_Kane", 3, " "
-280 Attach_Script, -1, "M00_No_Falling_Damage_DME", 3, ""
-280 Attach_Script, -1 "M04_Hunt_The_Player", 3, ""
-280 Attach_Script, -1, "M06_Thunder_Unit", 3, ""
C130 drop.txt [message #-991603] Sun, 17 November 2002 14:46 Go to previous messageGo to next message
Anonymous
Doesn't anyone know what my problem is the script?
C130 drop.txt [message #-991602] Sun, 17 November 2002 16:48 Go to previous messageGo to next message
Anonymous
change the create object a bit later...

like make it 500 instead of 280
C130 drop.txt [message #-991601] Sun, 17 November 2002 18:07 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by rjs87:
Doesn't anyone know what my problem is the script?

The problem you have is that kane is being attached onto your purchased vehicle.

Instead you should use the following code...

code:
; ****************************** Fly the C130

-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1

; ****************************** Attach the object

-1 Attach_To_Bone, 3, 1, "Cargo"


; ****************************** Drop the object off...

-180 Attach_To_Bone, 3, -1, "Cargo"

; ****************************** Spawn Kane...

-300 Create_Real_Object, 4, "Nod_Kane"
-300 Attach_Script, 4, "M00_No_Falling_Damage_DME"
-300 Attach_Script, 4, "M01_Hunt_The_Player_JDG"

The purchased vehicle will spawn, then 2 seconds later kane will appear on your airstrip. You must remember that 60 frames is equal to 1 second.
C130 drop.txt [message #-991600] Mon, 18 November 2002 00:03 Go to previous messageGo to next message
Anonymous
Thanks a lot npsmith82! That fixed my problem.
C130 drop.txt [message #-991599] Mon, 18 November 2002 03:12 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by npsmith82:
quote:
Originally posted by generalfox:
Is there one that can drop Recon bikes after a vehicle has been purchased that doesn't screw up the harvesters and/or vehicles other people can get into.

For some reason, the peoples vehicles only work if I can see the vehicle.

What exactly do you mean here? You totally confused a really simple point i'm sure.

You mean you want a c130 script to spawn a nod recon bike after a vehicle is purchased, right? How would this screw up the harvesters/other vehicles? Other than when it's spawned to early, and the two units are bound together?

If so, just delay the spawn event to 100 or so frames later.

quote:
Originally posted by rjs87:
Does anyone know the answers to any of my second post's questions.

As for you, just explain EXACTLY what you want, and i will script it for you.

How would I know why it messes up the harvester, they just don't move unless I'm watching them all the time.
C130 drop.txt [message #-991598] Thu, 21 November 2002 14:27 Go to previous messageGo to next message
Anonymous
Does anyone know what the Weapons Factory Script is called?
C130 drop.txt [message #-991597] Thu, 21 November 2002 14:35 Go to previous message
Anonymous
well i dont think there is a script for the WF, i remeber last march everyone where making script with the cnc_130 thing while waiting for the modding tool! hehe very funny... i remeber i saw a script using the cnc_C130 script to make a vehicles appear in the nod and gdi base... but the vehicle where only created when nod buy a vehicle!

btw each map needed different script to make it work properly!
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