I need some help from good modders [message #-991327] |
Wed, 20 November 2002 09:53 |
|
Here is a list of all the scripts referenced by the standard MP maps plus the standard objects.ddb file M00_Advanced_Guard_Tower M00_ArmorMedal_TextMessage_JDG M00_BUILDING_EXPLODE_NO_DAMAGE_DAK M00_Base_Defense M00_BuildingStateSoundSpeaker M00_C130_Explosion M00_CNC_Crate M00_Change_L3Mutant_RadarMarker_JDG M00_Death_Powerup M00_Disable_Physical_Collision_JDG M00_Disable_Transition M00_GrantPowerup_Created M00_HealthMedal_TextMessage_JDG M00_Ion_Cannon_Sound M00_LandMine_DLS M00_Nod_Obelisk_CNC M00_NukeStrike_Anim M00_PCT_Pokable_DAK M00_Permanent_No_Falling_Damage_IML M00_Play_Sound M00_Play_Sound_Object_Bone_DAY M00_Powerup_Destroy M00_Send_Object_ID M00_Soldier_Powerup_Disable M00_Soldier_Powerup_Grant M00_Vehicle_Regen_DAK M00_VisceroidInnate_DAY M01_Outro M03_Big_Gun_Explosion M03_Chinook_Drop_Soldiers_GDI M03_Damage_Modifier_All M03_Goto_Star M04_Keycard_01_Script_JDG M04_Keycard_02_Script_JDG M04_Keycard_03_Script_JDG M04_Ships_Captain_JDG M08_Alarm_Switch M09_PSuitAnim M11_VoltRifleGuy_Script_JDG MPR_A02_Apache_Dogfight MPR_A02_Orca_Dogfight_RMV MPR_A05_A10_Air_Strike_RMV RMV_Engine_Sound Sakura_Killed ScriptCommandoFailure Test_Cinematic What I need to know is, which of these scripts are actually required for MP or for one of the standard MP maps. Also, I need to know of scripts not on this list that people have used in their MP maps. Include the scripts for doing bots, I might re-implement those as well.
|
|
|