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Picture of Red alert2 Vengeance mod! [message #-991302] |
Wed, 20 November 2002 20:50 |
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lots of improvement needed. but good. Tip: Try not to make the buildings so huge, for instance, the repair depot floor doesent need to be 6 times the size of a tank. Dont try to be exact, improve on the ra2 models (i mean, you can make em look better than they did in ra2)
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Picture of Red alert2 Vengeance mod! [message #-991301] |
Wed, 20 November 2002 23:08 |
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quote: Originally posted by DeafWasp: lots of improvement needed. but good. Tip: Try not to make the buildings so huge, for instance, the repair depot floor doesent need to be 6 times the size of a tank. Dont try to be exact, improve on the ra2 models (i mean, you can make em look better than they did in ra2)
well about building, yea for the SD i must resize it a little bit smaller... tesla tank seem too small... but for the kirov its perfect, fits verywell! btw they arent too big, just well scaled and make the game fun to play! all my beta tester so far liked it!(btw think about it... kirov bigger than ervy building??? wierd)
And about model... well they are just perfect(well modeled with less poly as possible! YES it will be optimized for all type of computer that one of my primary objectif: Evryone can play on it with less lagg as possible!)... the only prob with my model its i need a GOOD texturer, that he can start from any model and make one texture(except for tread) for each vehicles!
With more detailed texture, all my model would rock..
anyway, its a tc with the main concept: HAVE the feeling behing a REAL ra2 conscript or gi! That really for the fealing and fun to play!
btw:
U are a good texturer? u made nice texture for other game and want a big challenge and be known in the Renegade community?
if u awnser yes i have a job for u! (i know So if anyone want to be a part of the team just e-mail me at Boris_the_invincible@hotmail.com !
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Picture of Red alert2 Vengeance mod! [message #-991293] |
Thu, 21 November 2002 09:14 |
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sadbag would be easy, just make a beacon with a script that creates a low wall of sandbags with a big vehicle stopper in a cylinder hape above it. make it instant beacon too, maybe make the sandbagfs animated so they lok like the are built up
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Picture of Red alert2 Vengeance mod! [message #-991288] |
Thu, 21 November 2002 13:14 |
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very........very.......very......happy right now.....now im sad beucase i remembered i have school tommorow. oh and me and francios...wel i thought of it...have a great plan for the mod....hope WW.....(WS to whoever i read the post about WS being better) will alow us to do and hopefully help.
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Picture of Red alert2 Vengeance mod! [message #-991287] |
Thu, 21 November 2002 14:16 |
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hehe for beta testing.. well i will try to finish something first ( this week end u will see its a surprise )
and beta testing registration will start in about a month... butnothing really sure.. depend on school, exams.... but just wait this week end
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Picture of Red alert2 Vengeance mod! [message #-991286] |
Thu, 21 November 2002 14:19 |
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and tanx for all your comments
oh and New model added to screen shot (vehicules) dir. its the yuri flying disc... not completly finished but almsot
i have a question for all of u: Try to find the poly nb of this model?
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Picture of Red alert2 Vengeance mod! [message #-991285] |
Thu, 21 November 2002 14:20 |
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quote: Originally posted by avroaero: very........very.......very......happy right now.....now im sad beucase i remembered i have school tommorow. oh and me and francios...wel i thought of it...have a great plan for the mod....hope WW.....(WS to whoever i read the post about WS being better) will alow us to do and hopefully help.
i hope so! Can u contact delphi and explain you idea?(i think u already send him an e-mail but im not sure...)
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