Vehicle Bone Problem [message #-991157] |
Fri, 22 November 2002 12:39 |
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ok, here is the scenerio...
i am "boning" a turret style weapon..
everything is great, i have it setup just like i have seen...
problem is, the weapon shoots about .5 meters over the characters head. it will DESTROY a vehicle, but the character runs around unscathed...
please help
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Vehicle Bone Problem [message #-991155] |
Fri, 22 November 2002 13:41 |
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quote: Originally posted by Dante: ok, here is the scenerio...
i am "boning" a turret style weapon..
everything is great, i have it setup just like i have seen...
problem is, the weapon shoots about .5 meters over the characters head. it will DESTROY a vehicle, but the character runs around unscathed...
please help
if its a m00_base_defense turret type.. that normal, its very inacurate... anyway, the boning its only about making stuff move properly and define where it supposed to shoot from...
another thing, on your weapon, change the accuracy thing inm commandos editor, u can define the error thing... try this one, it will maybe help
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Vehicle Bone Problem [message #-991154] |
Fri, 22 November 2002 18:10 |
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I would say it is most likely NOT a bone problem. It is probably somthing to do with the settings in Level Edit. Maybe try and play around with the weapon settings, and also the vehicle settings (assuming it is a non moving vehicle like a gun turret).
Also, be careful what preset you "clone" it from (if you do). I made an aircraft once by adding a preset made from "CnC_CDI_Orca". When i played it ingame, all the transitions were screwed up, and some of the bones were acting really strange. I then did the same thing with "CnC_Nod_Apache", and had absolutely no problems.
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Vehicle Bone Problem [message #-991153] |
Fri, 22 November 2002 21:44 |
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Its really esay: Run Leveledit and Mod your Turret and chance in the Settings Tab these thing: - WeponTiltMin
- WeponTiltMax
These parameters tells renegade how far up or down the Turret can shot. Hope It helped you. And don't forget to rate me.
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