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is anyone actually using my new scripts.dll? [message #-991150] Fri, 22 November 2002 12:49 Go to next message
Anonymous
answer one of:
1.not using it, going to use it if something you need (like AI) gets added
2.not using it, too hard to get/use it
3.not using it because its labeled "beta"
4.would like to use it but cant for some other reason
5.dont intend to use it at all for some reason
6.dont care about it
7.playing around with it but dont want to make a proper map using it for some reason
8.working on a map thats using it thats not finished yet
9.have finished a map thats using it but dont want to release it for some reason
or 10.have finished a map using it and have released it (but I havent seen anyone that has done this)

Also, give reasons why (if its too hard, explain what exacly is too hard about it etc)
is anyone actually using my new scripts.dll? [message #-991149] Fri, 22 November 2002 12:53 Go to previous messageGo to next message
Anonymous
uhmm, jon, you told me to hold off on making a map with this until it is final...
is anyone actually using my new scripts.dll? [message #-991148] Fri, 22 November 2002 12:56 Go to previous messageGo to next message
Anonymous
Working with it but it won't work with me.........

.........and i'd have to swear in order to get into more detail (sometimes me and renegade or the C++ compiler just don't get along)......
is anyone actually using my new scripts.dll? [message #-991147] Fri, 22 November 2002 13:11 Go to previous messageGo to next message
Anonymous
ok, 2 things:
1.you dont need to know C++ or have a C++ compiler to use the dll. If you read the instructions, you would see that.
and 2.Its now ok to go ahead and make maps with the dll, I consider the current version as "complete" baring bug fixes and new scripts so go ahead and use it.
is anyone actually using my new scripts.dll? [message #-991146] Fri, 22 November 2002 13:25 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Jonathan Wilson:
1.you dont need to know C++ or have a C++ compiler to use the dll. If you read the instructions, you would see that.

Well if you're going to edit it you need a compiler, right? [Razz]

Don't worry, I'm pretty sure I can make it work *gets a hammer out*
is anyone actually using my new scripts.dll? [message #-991145] Fri, 22 November 2002 15:53 Go to previous messageGo to next message
Anonymous
was waiting for ctf scripts...

don't need to wait any longer i suppose
is anyone actually using my new scripts.dll? [message #-991144] Fri, 22 November 2002 21:37 Go to previous messageGo to next message
Anonymous
I want use it, but if I install it(like explayned in the readme) Leveledit+Renegade crash [Frown]
I have send you a Mail of this Problem too, have you recived it?
Ant btw: can you add a script, that disables flying vehicles, when the heliport (or another building) is destryed?
And where can I get the latest version?
is anyone actually using my new scripts.dll? [message #-991143] Fri, 22 November 2002 21:46 Go to previous messageGo to next message
Anonymous
1.the "flying vechicles cant be made when helipad gets blown up" thing is not possible.
2.the latest version is at http://www.sourceforge.net/projects/rentools
and 3.when you install it, what happens? What error does leveledit give?
Are you sure that you have both scripts.dll (my dll) and scripts2.dll (which is the origonal westwood DLL renamed) in there?
What hardware and operating system version you got?
is anyone actually using my new scripts.dll? [message #-991142] Fri, 22 November 2002 22:45 Go to previous messageGo to next message
Anonymous
Hmm, I'm using Your scripts.dll in my singleplayer mod (now in pre-alpha version [Wink] ) but I'm waiting for better AI in scripts.dll
is anyone actually using my new scripts.dll? [message #-991141] Fri, 22 November 2002 23:25 Go to previous messageGo to next message
Anonymous
Yeh, both are included and when I the try to start leveledit, there is a 'Leveledit exerption ..etc. will be closed.etc.pp' error, the it continue loading, and I can use the scripts. But if i have save tzhe level leveledit crash to desktop, but level is correctly saved. when I then export the Mod and start it there is an exerption in game.exe(renegade) it can continue 2 times, but then it crash.
I use Win98 my Hardware is P4 1.8 Ghz, 512 MB Rambus. Raid 0 IDE + SCSI HD.
I'll retry it with the new (verison .95 is the current?) Version again.

Hm is it possible for you to write a good Samsite Script? The Westwood things don't work proberly.
is anyone actually using my new scripts.dll? [message #-991140] Sat, 23 November 2002 01:10 Go to previous messageGo to next message
Anonymous
It crashes too with teh Bet .95 Version [Frown]
Plz tell me how to fix. i NEED this scripts.
is anyone actually using my new scripts.dll? [message #-991139] Sat, 23 November 2002 08:22 Go to previous messageGo to next message
Anonymous
Well it isnt crashing for me.
Do you use ICQ, AIM, MSN or Yahoo messenger?
is anyone actually using my new scripts.dll? [message #-991138] Sat, 23 November 2002 14:16 Go to previous messageGo to next message
Anonymous
Want to Use it when U get the AI and stuff finished. have copy of beta, but waiting for more finalized version before I will use it.
is anyone actually using my new scripts.dll? [message #-991137] Sat, 23 November 2002 18:02 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Jonathan Wilson:
1.the "flying vechicles cant be made when helipad gets blown up" thing is not possible.

bull. thats a bad attitude. it aint possible with SCRIPTS.... or is it? but no. EVERYTHING is possible with renegade. just ask dante. but if the powerplant being destroyed doubles the cost........ couldnt you just make aircraft unaffordable? bleh prolly not
just a thought.
in any case...

theres only one real script i need/want and that is an AI vehicle script.
is anyone actually using my new scripts.dll? [message #-991136] Sat, 23 November 2002 18:10 Go to previous messageGo to next message
Anonymous
I believe it could be done, but I am sure you would have to edit a ton of stuff at the core level.
is anyone actually using my new scripts.dll? [message #-991135] Sat, 23 November 2002 23:38 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Jonathan Wilson:
Well it isnt crashing for me.
Do you use ICQ, AIM, MSN or Yahoo messenger?

I use AIM but your not online when you are [Big Grin]
My AIM name is: Laeubi
I'm online betwen 20:00 (8pm) an 22:00 (11 pm)
Maybe we meet.
Is ist possible for you, to ad an removescript skript [Razz]
And whats about the eneable/diable spanner?
And btw: Maybee it crash, because I use teh latest Version off the Scripts.dll or doesn't it matter?
is anyone actually using my new scripts.dll? [message #-991134] Sun, 24 November 2002 01:48 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by SlugWollop-CNCU[BG]:
quote:
Originally posted by Jonathan Wilson:
1.the "flying vechicles cant be made when helipad gets blown up" thing is not possible.

bull. thats a bad attitude. it aint possible with SCRIPTS.... or is it? but no. EVERYTHING is possible with renegade. just ask dante. but if the powerplant being destroyed doubles the cost........ couldnt you just make aircraft unaffordable? bleh prolly not
just a thought.
in any case...

theres only one real script i need/want and that is an AI vehicle script.

Of course you're allowed to prove him wrong. Just creata a script that implements what you want.

It might be possible, but if Jonathan hasn't found the required commands yet, it can't be implemented by him ATM.
is anyone actually using my new scripts.dll? [message #-991133] Sun, 24 November 2002 03:02 Go to previous messageGo to next message
Anonymous
wheres a link to it, and what scrpits did you add?
is anyone actually using my new scripts.dll? [message #-991132] Sun, 24 November 2002 17:12 Go to previous messageGo to next message
Anonymous
Jonathan, my LevelEdit crash when I'm add Your any script to any object and save my level! Why? When I'm add other new script (GTH_ ...) its ok. Please help and sorry for bad english.
is anyone actually using my new scripts.dll? [message #-991131] Sun, 24 November 2002 17:33 Go to previous message
Anonymous
quote:
Originally posted by Olaf van der Spek:
quote:
Originally posted by SlugWollop-CNCU[BG]:
quote:
Originally posted by Jonathan Wilson:
1.the "flying vechicles cant be made when helipad gets blown up" thing is not possible.

bull. thats a bad attitude. it aint possible with SCRIPTS.... or is it? but no. EVERYTHING is possible with renegade. just ask dante. but if the powerplant being destroyed doubles the cost........ couldnt you just make aircraft unaffordable? bleh prolly not
just a thought.
in any case...

theres only one real script i need/want and that is an AI vehicle script.

Of course you're allowed to prove him wrong. Just creata a script that implements what you want.

It might be possible, but if Jonathan hasn't found the required commands yet, it can't be implemented by him ATM.

that was my point f00 [Razz] no but he said it wasnt possible. i just view that as a grammatical error. anything is possible.
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