Ive got an issue. [message #-991080] |
Sat, 23 November 2002 17:32 |
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When i export my map as a Mod Package then try to go find it in Renegade its not there. Yes its in the right Dir.
Also, when alpha blending. When i load the w3d of the level in Commando, the whole plain thats blended is black. The textures are in the folder with the w3d too.
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Ive got an issue. [message #-991079] |
Sat, 23 November 2002 17:42 |
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If you export it you must choose it as a Mod-pakage. itrs possible to convert it to mix, just chearch the Forum for that. The Second zthing is quite easy. Just do Light solve in the Lighting menue. thats it!
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Ive got an issue. [message #-991077] |
Sat, 23 November 2002 06:52 |
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quote: Originally posted by caranto5: When i export my map as a Mod Package then try to go find it in Renegade its not there. Yes its in the right Dir.
Also, when alpha blending. When i load the w3d of the level in Commando, the whole plain thats blended is black. The textures are in the folder with the w3d too.
You must save the level - then export as the mod package-
when in lan mode - go to the map selection - pick mod and you should see your level.
with the a/b --- make sure the texture that you have a/b has the valpha w3d option selected before you export it.
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Ive got an issue. [message #-991076] |
Sat, 23 November 2002 07:13 |
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when exporting save in therenegade data folder, in the right format, in the save as dropdown menu when u save it there, it might be in the wrong format.
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Ive got an issue. [message #-991075] |
Sat, 23 November 2002 07:19 |
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You expect to see a .pkg in the maps list? If it's .pkg and it's on Renegade\Data folder, then just click on "Mod Package" and select your .pkg file.
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Ive got an issue. [message #-991074] |
Sat, 23 November 2002 08:18 |
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I know theres a Mod Package tab to switch. Just when i saved i never saw it there. Thanks for help guys.
I have the VAlpha tab checked and still the texture comes up black. [ November 23, 2002, 15:19: Message edited by: caranto5 ]
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Ive got an issue. [message #-991073] |
Sat, 23 November 2002 14:19 |
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Did U do Light Solve? and what setting do U have for the Material editor of the BLack Texture?
I think its important that pass1 have the right opaqe/transparent ect... settings and the shadder color and a bunch of crud I know nothing about. (never can get Vertex paint working right, I too Stupid. LOL)
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Ive got an issue. [message #-991072] |
Sat, 23 November 2002 22:00 |
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Yeh, make sure both passes on the material are set to white, not black in the vertex shader.
If it still comes up black, add a few lights near it using lightscape import, and the compute vertex solve.
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