Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » tunnels...
tunnels... [message #-990850] Mon, 25 November 2002 14:47 Go to next message
Anonymous
I have atleast 3 tutrials on how to make tunnels, and many just aren't good. To make tunnels the best way i found was make box's by box's by box's. But is there a better way? Also for a tunnel to come threw the mountain i see you gotta edit mesh and move the poly around, but what should i set the polygon to while creating this box/mesh ? Basically whats the maxium polygons a mountain side should have=) Any answer's are greatly thanked in advance.

part of nova existence mod http://cncex.com/forums/index.php?s=8df243143eed5954cfe27304251cb89b&act=SF&f=25
tunnels... [message #-990849] Mon, 25 November 2002 16:43 Go to previous messageGo to next message
Anonymous
Hmmm, there are alot of questions there. All i do to make tunnels is create a box, delete the end polys, uncheck "backface cull" in propeties, and then make it 2 sided in W3D options. I then align it with whatever i want it to connect to.

As for the number of polys on a mountain side...thats up to you. You want to get the best look from the lowest number of polys. A good map should have only about 20,000 - 30,000 polys. But to get a better idea, look at Westwood's muliplayer maps in renx. I think you can download them from their ftp site.
tunnels... [message #-990848] Mon, 25 November 2002 19:54 Go to previous messageGo to next message
Anonymous
some1 told me to make four seperate boxes for the floor,walls and roof, then use weld? to join the meshes and then use extrude? to stretch it?

I just made a floor with one box mesh, two walls and a roof and went from there. use the editablemesh/face and then delete the faces off the mountain meshes until you get the right opening size, fill in the gaps with boxes that look like Door Headers. I actually built a square building that my tunnel ramped from under the ground into as a entrance.(see C&C_Pillars map)

it takes longer, but is better for people that dont know how to use all the tools in RenX. or play with RenX until you figure all that other stuff out.

by makeing 4 seperate meshes you can texture the Tunnel floor,walls and roof differently.
tunnels... [message #-990847] Tue, 26 November 2002 17:25 Go to previous messageGo to next message
Anonymous
wooho!! thank you so much guys. Hey scarface, hows your mod coming along? Also i don't see you online much, so i'm supposing your not in nova? we got ourselves new forums=P
tunnels... [message #-990846] Tue, 26 November 2002 17:29 Go to previous messageGo to next message
Anonymous
Wait, sorry, wheres backface cull opition at?

Added: Nevermind, Found it, thanks for replies.

[ November 26, 2002, 12:31: Message edited by: greenhaze2003 ]
tunnels... [message #-990845] Tue, 26 November 2002 17:54 Go to previous message
Anonymous
actually, i found it easy to make a box, then make another one a tad smaller, and move it up a little and buleen it
Previous Topic: Buildings.
Next Topic: new reborn map
Goto Forum:
  


Current Time: Fri Jan 03 00:13:56 MST 2025

Total time taken to generate the page: 0.00681 seconds