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The only operational Helipads in Renegade's history! Check t [message #-989885] Sat, 07 December 2002 03:13 Go to next message
Anonymous
As stated previously, Renegade Alert will include aircraft with operational Helipads. Well, to illustrate that... Check out these screenshots.

http://www.cncrenegade.info/modules.php?name=Content&pa=showpage&pid=23&page=4

Major props to Dante for scripting this (And other, secret things Smile for our modification! Renegade Alert is quite possibly the best modification out there with this sort of addition to the game.

Just so you know what the Helipad does (It's my model, BTW.) -- You buy an Apache\Hind\Chinook, it flies from off the map, then lands on the Helipad. You can then enter the vehicle. If your Helipad is destroyed, you will not be able to build anymore aircraft.

[ December 07, 2002, 12:26: Message edited by: aircraftkiller2001 ]
The only operational Helipads in Renegade's history! Check t [message #-989884] Sat, 07 December 2002 03:34 Go to previous messageGo to next message
Anonymous
I didn't know you meant it would actually fly to the helipad. That's insane! Good work, Dante.

[ December 07, 2002, 10:35: Message edited by: SomeRhino ]
The only operational Helipads in Renegade's history! Check t [message #-989883] Sat, 07 December 2002 04:18 Go to previous messageGo to next message
Anonymous
Heh, old news Aircaftkiller, I did that in Oasis... Never finished it due to a lack of time and effort
The only operational Helipads in Renegade's history! Check t [message #-989882] Sat, 07 December 2002 04:24 Go to previous messageGo to next message
Anonymous
Shutup Apache
The only operational Helipads in Renegade's history! Check t [message #-989881] Sat, 07 December 2002 04:35 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by ApacheRSG:
Heh, old news Aircaftkiller, I did that in Oasis... Never finished it due to a lack of time and effort

So basically, you know custom scripting, plus everything else, vectoring and all?

Come on now, Dante knows this engine almost as well as Greg does... I'm sure if your method really, truthfully, worked like Renegade was envisioned, I'm sure we'd all have done it by now.
The only operational Helipads in Renegade's history! Check t [message #-989880] Sat, 07 December 2002 04:49 Go to previous messageGo to next message
Anonymous
I did, just that I didn't have the script to do it upon command and have it remove credits, I created a very random spawner and the choppers flew in from there.

It isn't that hard to create a script that has the vehicle fly into a helipad... Nor is it hard to create a path for the vehicle to follow...

Please do not get into a fight with me, I am in an incredibly bad mood today.

[ December 07, 2002, 11:52: Message edited by: ApacheRSG ]
The only operational Helipads in Renegade's history! Check t [message #-989879] Sat, 07 December 2002 04:52 Go to previous messageGo to next message
Anonymous
steps for this code... not just a text cinematic i assure you

1. Goto PT, IF the Helipad is still there, you can buy a helicopter

2. walk out side and watch it fly in

3. not a n00b script... im not that sick [Razz]
The only operational Helipads in Renegade's history! Check t [message #-989878] Sat, 07 December 2002 04:52 Go to previous messageGo to next message
Anonymous
lol

Apache, it's more complicated than you let on. This is *not* a spawner. You *buy* the vehicle. It flies in, lands itself, upon purchase.

Once it lands, you get in. Every time you buy a helicopter, the Helipad will deliver you a helicopter by acting as the landing zone for it. Lose the Helipad, you lose the ability to purchase helicopters.

Again, I reiterate, it is *not* a spawner. It is a script with in-game coding that Dante and I worked with.
The only operational Helipads in Renegade's history! Check t [message #-989877] Sat, 07 December 2002 04:57 Go to previous messageGo to next message
Anonymous
Ah, I thought you meant you were happy that you managed to create spawning aircraft, and when the helipad is destroyed it removes the spawner using the preset destroying script.
The only operational Helipads in Renegade's history! Check t [message #-989876] Sat, 07 December 2002 04:58 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by ApacheRSG:
Ah, I thought you meant you were happy that you managed to create spawning aircraft, and when the helipad is destroyed it removes the spawner using the preset destroying script.

Nope, but that's a good idea you had going there... It could be used for quite a few tricks.
The only operational Helipads in Renegade's history! Check t [message #-989875] Sat, 07 December 2002 04:59 Go to previous messageGo to next message
Anonymous
nope, these are customs in the scripts.dll mod that JonWil made, i spent last two days pulling hair out over this one...
The only operational Helipads in Renegade's history! Check t [message #-989874] Sat, 07 December 2002 17:03 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Dante:
steps for this code... not just a text cinematic i assure you

1. Goto PT, IF the Helipad is still there, you can buy a helicopter

2. walk out side and watch it fly in

3. not a n00b script... im not that sick [Razz]

Now, how the heck did you get the PT to call on a totally original script instead of the standard c-130 script or the warfactory cinematic script?

This sorta information could be used for so many different things... Or is it secret? [Frown]

Oh yeah, I'm sorry for being a jerk, just that you beat me to exactly what I was trying to do [Frown]

[ December 07, 2002, 12:04: Message edited by: ApacheRSG ]
The only operational Helipads in Renegade's history! Check t [message #-989873] Sat, 07 December 2002 17:04 Go to previous messageGo to next message
Anonymous
i rule [Razz]

just kidding [Razz]

i actually did alot of this processing else where....

how about this one..

change the object that the PT creates to a "null" object type, rather an invisible one, then you can attach away [Razz]
The only operational Helipads in Renegade's history! Check t [message #-989872] Sat, 07 December 2002 17:13 Go to previous messageGo to next message
Anonymous
I get where you are going with it, but how the heck do you call on something when you call on nothing?
The only operational Helipads in Renegade's history! Check t [message #-989871] Sat, 07 December 2002 17:22 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by ApacheRSG:
I get where you are going with it, but how the heck do you call on something when you call on nothing?

Shhh, it's a secret. [Big Grin]
The only operational Helipads in Renegade's history! Check t [message #-989870] Sat, 07 December 2002 17:33 Go to previous messageGo to next message
Anonymous
I think I may have figured it out... lemme take a test run...
The only operational Helipads in Renegade's history! Check t [message #-989869] Sat, 07 December 2002 17:34 Go to previous messageGo to next message
Anonymous
Whee that locked up Renegade real good!
The only operational Helipads in Renegade's history! Check t [message #-989868] Sat, 07 December 2002 06:06 Go to previous messageGo to next message
Anonymous
Why don't you share your knowledge with the other modders?
The only operational Helipads in Renegade's history! Check t [message #-989867] Sat, 07 December 2002 06:17 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Läubi:
Why don't you share your knowledge with the other modders?

Because very few of you know anything about C++ coding.
The only operational Helipads in Renegade's history! Check t [message #-989866] Sat, 07 December 2002 06:22 Go to previous messageGo to next message
Anonymous
i will when it is not beta...
The only operational Helipads in Renegade's history! Check t [message #-989865] Sat, 07 December 2002 06:51 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by aircraftkiller2001:
quote:
Originally posted by ApacheRSG:
I get where you are going with it, but how the heck do you call on something when you call on nothing?

Shhh, it's a secret. [Big Grin]
Yes ACK.....reeaaall seeecreeettt.......

Lemme guess: You make a new vehicle preset that's basicly no model (or a model but one that's basicly nothing) and kill it as soon as it's made. Another script that's attached to it called Test_Cinematic makes the apache and have it play a non-looping animation, correct?

Well, wether it is or not..........this unlocks new possiblitys.......

*Hint hint*
The only operational Helipads in Renegade's history! Check t [message #-989864] Sat, 07 December 2002 06:54 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by NameHunter:
quote:
Originally posted by aircraftkiller2001:
quote:
Originally posted by ApacheRSG:
I get where you are going with it, but how the heck do you call on something when you call on nothing?

Shhh, it's a secret. [Big Grin]
Yes ACK.....reeaaall seeecreeettt.......

Lemme guess: You make a new vehicle preset that's basicly no model (or a model but one that's basicly nothing) and kill it as soon as it's made. Another script that's attached to it called Test_Cinematic makes the apache and have it play a non-looping animation, correct?

Well, wether it is or not..........this unlocks new possiblitys.......

*Hint hint*

No. Nice try, but no.
The only operational Helipads in Renegade's history! Check t [message #-989863] Sat, 07 December 2002 07:26 Go to previous messageGo to next message
Anonymous
real close... but no

it will be public after i get it completed, trust me [Smile]
The only operational Helipads in Renegade's history! Check t [message #-989862] Sat, 07 December 2002 08:08 Go to previous messageGo to next message
Anonymous
Great work Dante!
The only operational Helipads in Renegade's history! Check t [message #-989861] Sat, 07 December 2002 09:16 Go to previous messageGo to previous message
Anonymous
nice work Dante - you the reason im still modding in Renegade [Wink]

awesome props!!!
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