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Tutorial on how to properly do the light solve and keep alph [message #-988954] Thu, 19 December 2002 06:45 Go to next message
Anonymous
After you've exported your map, I'm sure you've had issues with doing the light solve.

Fixing it is rather simple, and does not involve punching out anything with the Havoc character in-game.

Use the Instances tab and go from the main selection to the Terrain instances. Select your terrain preset and enter it.

You should see a list of every mesh used in the map. At this point, you will search for the alpha enabled meshes and hide them from the Lightscape solution.

Each checkmark next to the instances is a visual indicator of the mesh appearing in the editor. Uncheck the mark if you wish for it to disappear.

Select every mesh that is alpha enabled, at this point. MNATR^GLS1, etc... Then hide them by unchecking them.

If you have any sort of transparent water in your map, or any water to begin with, uncheck them.

Do the Lightscape solve.

Check the meshes off again. The alpha channels are preserved and you are able to continue.

If you do the Lightscape solution before unchecking the meshes, you will have to re-export the terrain from Max before attempting to do so again. The alpha channels will be eliminated until you re-export.

There you go, that's the most simple and effective way of preserving alpha channeled materials and meshes in your maps or models.
Tutorial on how to properly do the light solve and keep alph [message #-988953] Thu, 19 December 2002 06:56 Go to previous messageGo to next message
Anonymous
This is not a flame.
This is what I expect from a mapmaker in a leadership role. Even though I don't make maps, this is very helpful for those getting started or those that are in need for some guidance.
Very productive post ACK.
Thanks. [Big Grin]
Tutorial on how to properly do the light solve and keep alph [message #-988952] Thu, 19 December 2002 07:57 Go to previous messageGo to next message
Anonymous
No Message Body
Tutorial on how to properly do the light solve and keep alph [message #-988951] Thu, 19 December 2002 10:11 Go to previous messageGo to next message
Anonymous
[Big Grin] Thanks ACK! this helps me alot.
Tutorial on how to properly do the light solve and keep alph [message #-988950] Thu, 19 December 2002 10:16 Go to previous messageGo to next message
Anonymous
im not aware of a/the problem. explain it please.
Tutorial on how to properly do the light solve and keep alph [message #-988949] Thu, 19 December 2002 12:09 Go to previous messageGo to next message
Anonymous
Ohhhhh, that explains alot. Thanks ACK.
Tutorial on how to properly do the light solve and keep alph [message #-988948] Thu, 19 December 2002 16:04 Go to previous messageGo to next message
Anonymous
No Message Body
Tutorial on how to properly do the light solve and keep alph [message #-988947] Fri, 20 December 2002 02:43 Go to previous messageGo to next message
Anonymous
It works!! Thank you
Tutorial on how to properly do the light solve and keep alph [message #-988946] Fri, 20 December 2002 04:46 Go to previous messageGo to next message
Anonymous
AWESOME POST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

It is this type of post that WILL make the gaming community better.

Thank you.
Tutorial on how to properly do the light solve and keep alph [message #-988945] Fri, 20 December 2002 09:40 Go to previous messageGo to next message
Anonymous
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Tutorial on how to properly do the light solve and keep alph [message #-988944] Sat, 21 December 2002 00:11 Go to previous messageGo to next message
Anonymous
you can also inculde the aplha channel in the tga with DXTBmp [Roll Eyes]
that's easier i think
Tutorial on how to properly do the light solve and keep alph [message #-988943] Sat, 21 December 2002 04:47 Go to previous message
Anonymous
Doesn't matter, sometimes the Lightscape solution totally erases the alpha information no matter what you do with the alpha channel.
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