whoops! [message #-988939] |
Thu, 19 December 2002 11:33 |
|
Could someone explain or point me to a tutorial on how to make a mesh or texture apear to glow? I want to make a lightbulb but I fergot how to do this part.
|
|
|
whoops! [message #-988938] |
Thu, 19 December 2002 12:25 |
|
make your texture with a good program like JASC or Adobe, then set the Alpha channel with the paint tool it uses. thats the data that tells it a section is transparent or glows or whatever. then I think u have to tell GMAX that the material is a Valpha or something.
|
|
|
whoops! [message #-988937] |
Thu, 19 December 2002 12:29 |
|
thx
do you set the alpha channel buy making a mask on it (the moving dotted line) and saving it with that) ? [ December 19, 2002, 19:31: Message edited by: DeafWasp ]
|
|
|
|
whoops! [message #-988935] |
Thu, 19 December 2002 13:28 |
|
Set the emissive light settings in the material editor to the color you want it to glow. White if you don't want to alter the color. Alpha channels are used for opacity maps.
|
|
|
|
|