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scripts.dll 0.98 RC is out [message #-988719] Thu, 26 December 2002 13:36 Go to previous messageGo to previous message
Anonymous
hmm, now that is an eerie bug...

but.. did you put the conyard controller on a building...

the BuildingIdX=0:int is the ID of a building controller that you want to disable the repair script on when the conyard is destroyed... i.e. the agt controller's ID

for each building on the map, fill in another BuildingIdX

[Smile]

hope that helps, let me know about that, and yes... right now they only work on .pkg (Vive le Revolution)
 
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