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OT: For anyone who knows Visual Basic... [message #-988286] Fri, 27 December 2002 08:42 Go to previous messageGo to next message
Anonymous
nice,

here is some of my work.

http://www.n00bstories.com/image.fetch.php?id=10 65547026

http://www.n00bstories.com/image.fetch.php?id=10 68845166

http://www.n00bstories.com/image.fetch.php?id=12 24888227

http://www.n00bstories.com/image.fetch.php?id=10 34174883

http://www.n00bstories.com/image.fetch.php?id=16 73813796

http://www.n00bstories.com/image.fetch.php?id=21 02244158

http://www.n00bstories.com/image.fetch.php?id=17 06885991

http://www.n00bstories.com/image.fetch.php?id=11 58691211

http://www.n00bstories.com/image.fetch.php?id=14 63425409

http://www.n00bstories.com/image.fetch.php?id=11 38643105

http://www.n00bstories.com/image.fetch.php?id=20 07807306

http://www.n00bstories.com/image.fetch.php?id=20 16356355

http://www.n00bstories.com/image.fetch.php?id=17 29693172

these are only some.

btw... the third last and the second last pictures have a hit of over 9000

[ December 27, 2002, 15:46: Message edited by: Havoc 89 ]
OT: For anyone who knows Visual Basic... [message #-988285] Fri, 27 December 2002 09:06 Go to previous messageGo to next message
Anonymous
Is one of those guns in Halo?.........never played it though...
OT: For anyone who knows Visual Basic... [message #-988284] Fri, 27 December 2002 09:13 Go to previous messageGo to next message
Anonymous
Sometimes the polygon counter lies, sometimes it doesn't show the full polycount of some objects. That soviet Barracks model is probably more than 1529 polygons.
OT: For anyone who knows Visual Basic... [message #-988283] Fri, 27 December 2002 09:19 Go to previous messageGo to next message
Anonymous
i dont think so. besides that was the old version the new version has less poly count.
OT: For anyone who knows Visual Basic... [message #-988282] Sat, 28 December 2002 09:05 Go to previous messageGo to next message
Anonymous
acturally 2 of them are from halo. the second and third last guns are from halo.
OT: For anyone who knows Visual Basic... [message #-988281] Sat, 28 December 2002 09:26 Go to previous messageGo to next message
Anonymous
i say magic013 was a good modeler but he's not around anymore he made red alert 2 buildings if u do a search i think u can find it
OT: For anyone who knows Visual Basic... [message #-988280] Sat, 28 December 2002 20:08 Go to previous messageGo to next message
Anonymous
What about me? LMAO! I would say Ack because a Map is like 1 big model!
OT: For anyone who knows Visual Basic... [message #-988279] Sat, 28 December 2002 21:08 Go to previous messageGo to next message
Anonymous
Havoc 89, gernader 8, cyborgDC, triforce.
I think that those guy's are the best modelers.
OT: For anyone who knows Visual Basic... [message #-988278] Sun, 29 December 2002 07:18 Go to previous messageGo to next message
Anonymous
If I had the time I could make some really detailed models. I had tones of pistures on reneagde mods.info

but ehre is anuke cannon a made a while ago.\

http://www.renegadegenerals.com/files/generals/art/fixedwheels.jpg

and some fo my guns i have amde for the ra1 mode are on there. I have a few more waiting to be put up.
OT: For anyone who knows Visual Basic... [message #-988277] Sun, 29 December 2002 07:44 Go to previous messageGo to next message
Anonymous
i can make really detailed models. but i always try to make my models so that they can work ingame. i try to make my model extreamly low poly.
OT: For anyone who knows Visual Basic... [message #-988276] Sun, 29 December 2002 08:16 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Havoc 89:
i can make really detailed models. but i always try to make my models so that they can work ingame. i try to make my model extreamly low poly.

Thats exactly what I was going to say.
OT: For anyone who knows Visual Basic... [message #-988275] Sun, 29 December 2002 08:41 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Havoc 89:
i can make really detailed models. but i always try to make my models so that they can work ingame. i try to make my model extreamly low poly.

That is what everyone tries to do but few people can make high detail models with a limited amount of polygons.
OT: For anyone who knows Visual Basic... [message #-988274] Sun, 29 December 2002 08:44 Go to previous messageGo to next message
Anonymous
i can do that too. make really detailed models with low poly.
OT: For anyone who knows Visual Basic... [message #-988273] Sun, 29 December 2002 10:52 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Havoc 89:
i can do that too. make really detailed models with low poly.

then they are not really detailed.

And whats your definition of low poly?

mines about 10,000 [Big Grin]
OT: For anyone who knows Visual Basic... [message #-988272] Sun, 29 December 2002 13:38 Go to previous messageGo to next message
Anonymous
about like 1000-3000
OT: For anyone who knows Visual Basic... [message #-988271] Sun, 29 December 2002 22:49 Go to previous messageGo to next message
Anonymous
Im not gonna sit here and inflate egos. I have seen many great looking models that have been done by numerous people. Personally I can't see the purpose of deciding who is better than who. Albeit, out of some of the best models ive seen, very few of them have been used in a mod as of yet, which goes to show, you can build all you want, but until it is placed in a situation for use, doesn't that make it useless? I have seen this topic arise in almost every game forum. There are many talented people here in the community, but there is also alot of really superb mods that are never finished. My two cents to the community, quit worrying about who is better than who, and put the energy into finishing all of these mod ideas that I keep hearing about. Keep up the great work, after all, if you dont have at least 2 gigs of mods/maps in your data folder, it just doesn't feel like a true WW game. (technically 3.8gb in mine but who is counting.. I can tell you this much, it completely sucks trying to backup all the files.) And I do have to commend this thread...it has to be the first thread I've ever seen on the boards where Aircraftkiller wasn't flaming someone.
OT: For anyone who knows Visual Basic... [message #-988270] Mon, 30 December 2002 00:21 Go to previous messageGo to next message
Anonymous
quote:
if you dont have at least 2 gigs of mods/maps in your data folder, it just doesn't feel like a true WW game. (technically 3.8gb in mine but who is counting.. I can tell you this much, it completely sucks trying to backup all the files.)
HMmmmmmmmm.........I have 1.7 gigs...Is that good enough?.....jk [Razz] [Big Grin]
OT: For anyone who knows Visual Basic... [message #-988269] Mon, 30 December 2002 02:26 Go to previous messageGo to next message
Anonymous
My defintion of low poly is 0 to 1500
unless im doing a map... which is 10,000 to 20,000

i have 2 gigs of Ra2 maps, and .7 of a gig for renegade. [Big Grin]
OT: For anyone who knows Visual Basic... [message #-988268] Mon, 30 December 2002 04:09 Go to previous message
Anonymous
HOLY CRAP 2 GIGS OF RA2 THOSE THINGS ARE LIKE 1 mb or less OMGOMGOMG
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