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Home » Renegade Discussions » Mod Forum » Reload animation and 2.Hand
Reload animation and 2.Hand [message #-988056] Mon, 30 December 2002 01:02 Go to next message
Anonymous
How can I make a reload animation,
and how can I align the second hand on the wepon?
Reload animation and 2.Hand [message #-988055] Mon, 30 December 2002 10:59 Go to previous messageGo to next message
Anonymous
thats what i have been trying out.

if you know anyhting i dont please contact me on aim.

see my sig.
Reload animation and 2.Hand [message #-988054] Mon, 30 December 2002 14:24 Go to previous messageGo to next message
Anonymous
no one has being able to find out how to do that.
Reload animation and 2.Hand [message #-988053] Tue, 31 December 2002 00:53 Go to previous messageGo to next message
Anonymous
lalalalala
Reload animation and 2.Hand [message #-988052] Tue, 31 December 2002 02:31 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by psycoarmy:
lalalalala

[Confused]
Do you know?
Reload animation and 2.Hand [message #-988051] Tue, 31 December 2002 03:07 Go to previous messageGo to next message
Anonymous
well, the 2nd hand is most likely by making it all 1 model... dont really know though [Razz] dont mod for Renegade
Reload animation and 2.Hand [message #-988050] Tue, 31 December 2002 04:52 Go to previous messageGo to next message
Anonymous
Then your Model ahve 3Hands [Big Grin]
Reload animation and 2.Hand [message #-988049] Tue, 31 December 2002 17:18 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by xBlackopp:
well, the 2nd hand is most likely by making it all 1 model... dont really know though [Razz] dont mod for Renegade

the hadns a5re scripted in and are set as defualt position for al the types of guns.

There are like 6 different hand positions and they modeld thee guns after thsoe hand positions. I just need to fgiure out how to make my own.

The modding tools they gave us arent poweful enough though.
Reload animation and 2.Hand [message #-988048] Wed, 01 January 2003 05:55 Go to previous messageGo to next message
Anonymous
yes. i can replace old hands, make the old ones invisable and add new hands to the model itself [Big Grin]

1 of many tyhings im trying

[ January 01, 2003, 00:56: Message edited by: psycoarmy ]
Reload animation and 2.Hand [message #-988047] Wed, 01 January 2003 08:14 Go to previous messageGo to next message
Anonymous
Abjab made a post here some time ago how to do this...use the search tool and see if its still here.
Reload animation and 2.Hand [message #-988046] Wed, 01 January 2003 19:01 Go to previous messageGo to next message
Anonymous
you sure? how come ive never seen u new gun model with reload animations?
Reload animation and 2.Hand [message #-988045] Thu, 02 January 2003 17:01 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by psycoarmy:
you sure? how come ive never seen u new gun model with reload animations?

I'm certain. I just did a search and couldn't find it though. [Frown]
Reload animation and 2.Hand [message #-988044] Thu, 02 January 2003 17:24 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by psycoarmy:
you sure? how come ive never seen u new gun model with reload animations?

acturally no one has made reloading animation yet. but there is something that is kinda like reloading animation. ok i did this along time ago. i replaced the automatic rifle with my M4. i positioned it in a way that the cartrage came out when reloading.
Reload animation and 2.Hand [message #-988043] Thu, 02 January 2003 17:44 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Havoc 89:
quote:
Originally posted by psycoarmy:
you sure? how come ive never seen u new gun model with reload animations?

acturally no one has made reloading animation yet. but there is something that is kinda like reloading animation. ok i did this along time ago. i replaced the automatic rifle with my M4. i positioned it in a way that the cartrage came out when reloading.
ive done that to. but it can neevr be done totally accurate.
Reload animation and 2.Hand [message #-988042] Thu, 02 January 2003 17:56 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Nodbugger:
quote:
Originally posted by Havoc 89:
quote:
Originally posted by psycoarmy:
you sure? how come ive never seen u new gun model with reload animations?

acturally no one has made reloading animation yet. but there is something that is kinda like reloading animation. ok i did this along time ago. i replaced the automatic rifle with my M4. i positioned it in a way that the cartrage came out when reloading.
ive done that to. but it can neevr be done totally accurate.
that depends on your model

[ January 02, 2003, 12:56: Message edited by: Havoc 89 ]
Reload animation and 2.Hand [message #-988041] Fri, 03 January 2003 08:11 Go to previous messageGo to next message
Anonymous
Just replace the rifle (w_rifl, for 3rd p. and f_gm_rifl, for 1st person)Than open the f_gm_snip
snip in gmax and delete the rifle (not the magazine) import your magazine an attach the f_cm_snip to it, so that they both have the same animation. than delete the polys of the magazine that you didnīt need.Rename it into f_cm_rifl. Now export ist as f_cm_rifl. note that you musst import this magazine into you 1st person model too.
Reload animation and 2.Hand [message #-988040] Fri, 03 January 2003 09:08 Go to previous message
Anonymous
quote:
Originally posted by Sparxxx:
Just replace the rifle (w_rifl, for 3rd p. and f_gm_rifl, for 1st person)Than open the f_gm_snip
snip in gmax and delete the rifle (not the magazine) import your magazine an attach the f_cm_snip to it, so that they both have the same animation. than delete the polys of the magazine that you didnīt need.Rename it into f_cm_rifl. Now export ist as f_cm_rifl. note that you musst import this magazine into you 1st person model too.

ya and we have done that. but we cant get it to look good or be accuarate....
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