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			| Level Barrier [message #-987725] | Fri, 03 January 2003 04:40   |  
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	| I think that tutorial explains that ![[Wink]](wink.gif) 
 [ January 03, 2003, 14:16: Message edited by: Beanyhead ]
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			| Level Barrier [message #-987724] | Fri, 03 January 2003 17:30   |  
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	| quote:It does,  Except for one thing.Originally posted by Beanyhead:
 I think that tutorial explains that
 ![[Roll Eyes]](rolleyes.gif)  
 
 I cannot enter my level in Commando because of these barriers.  When I load the W3D file in Level Edit, it appears to be just a Wide Open Blue Space with absolutely No Terrain.  and I fall endlessly.  I Exported the Gmax model as a Renegade Terrain.
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			| Level Barrier [message #-987723] | Fri, 03 January 2003 06:43   |  
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	| Don't check hide for the whole thing, just your barriers; also, make sure your collision stuff is on. |  
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			| Level Barrier [message #-987722] | Fri, 03 January 2003 10:48   |  
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	| quote:I did,  the barriers are the only ones that are hidden. and I do Have my collisions set. but When I Enter Commando and Import the Terrain, everything is missing?  all I can see is the Sun (lol).  I try using Free Walk Mode and I land on Nothing.  then I continually  fall.Originally posted by Beanyhead:
 Don't check hide for the whole thing, just your barriers; also, make sure your collision stuff is on.
 
 
 [ January 03, 2003, 17:49: Message edited by: Griever89 ]
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			| Level Barrier [message #-987719] | Sat, 04 January 2003 07:56  |  
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	| quote:Yes, I am very sure.Originally posted by Beanyhead:
 You sure that you didn't make it hide your regular terrian also?
 ![[Eek!]](eek.gif)  
 
 I made 2 barriers.  1 on the ring before the edge of the level for Aircraft, and onc inside the ring for infantry
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