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C&C Canyon Modified Beta Realeased [message #-987610] Sun, 05 January 2003 04:47 Go to next message
Anonymous
The Beta of my maps is realeased a few bug ar detected i


Download
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Is me Oz2400 i have a little probleme with my Login
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[ January 05, 2003, 11:53: Message edited by: N/A ]
C&C Canyon Modified Beta Realeased [message #-987609] Sun, 05 January 2003 04:59 Go to previous messageGo to next message
Anonymous
What is fixed in the map?
C&C Canyon Modified Beta Realeased [message #-987608] Sun, 05 January 2003 17:05 Go to previous messageGo to next message
Anonymous
No chance!

Find somewhere other than FilePlanet ond I'll consider getting it.
C&C Canyon Modified Beta Realeased [message #-987607] Sun, 05 January 2003 08:55 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by try_lee:
No chance!

Find somewhere other than FilePlanet ond I'll consider getting it.

Yes just is is my probleme the server The mod take (125 or 225 MB) JUST THE BETA
and no server can get it just File Planer
C&C Canyon Modified Beta Realeased [message #-987606] Sun, 05 January 2003 09:44 Go to previous messageGo to next message
Anonymous
125mb!?!?!? [Eek!] for a mod? what did you put in it?
C&C Canyon Modified Beta Realeased [message #-987605] Sun, 05 January 2003 22:35 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by Tiberc:
125mb!?!?!? [Eek!] for a mod? what did you put in it?

Yes i know is ewerson but a special efect is in this mod

The Nod Have GDI Veicle (for active it enter extra fnkaqrrm)
C&C Canyon Modified Beta Realeased [message #-987604] Sun, 05 January 2003 23:46 Go to previous messageGo to next message
Anonymous
Umm, how did you end up with a 125 MB mod to change the presets of the PTs?
C&C Canyon Modified Beta Realeased [message #-987603] Sun, 05 January 2003 06:56 Go to previous messageGo to next message
Anonymous
i followed ACK's tutorial to the letter regarding the refinery and airstrip. all the waypoints work for the airstrip when i buy a vehicle, but when the c1-30 drops down the harvie, it begins to move and then just sits there. please help!!
C&C Canyon Modified Beta Realeased [message #-987602] Sun, 05 January 2003 06:57 Go to previous messageGo to next message
Anonymous
Do you also have waypoints leading to the tiberium field from the Airstrip? Do you have waypoints from the tib field to the refinery, and set to 2-way?
C&C Canyon Modified Beta Realeased [message #-987601] Sun, 05 January 2003 07:05 Go to previous messageGo to next message
Anonymous
i need waypoints from the strip to the tib field?!?!?! nice tutorial ACK...

so i make a waypoint from the aristrip, to the tib field? what settings do i give it?

and i asume it takes the [refinery <--> tib field] waypoint back?

how does the game know that the [strp <--> tib field] waypoint is only for the harvie and not for other vehicles?
C&C Canyon Modified Beta Realeased [message #-987600] Sun, 05 January 2003 07:18 Go to previous messageGo to next message
Anonymous
see this picture
(Thanks to S-c-o-r-e Tutorial )
The first Box(grey) is Weponsf. The mid is ref the green is the Tiberiumfield.
The waybapthes msut have enabled the 'Two way' and 'inates pathfind'
At problems, you can also ask at my Mod Forum and I'll help you [Smile]

[ January 05, 2003, 14:20: Message edited by: Läubi ]
C&C Canyon Modified Beta Realeased [message #-987599] Sun, 05 January 2003 07:27 Go to previous messageGo to next message
Anonymous
waypoints 1, 2, 3 = not two way?
2 and 4 are seperate waypoints?

isnt waypoint path 5 the only one that would have two way?
C&C Canyon Modified Beta Realeased [message #-987598] Sun, 05 January 2003 08:46 Go to previous messageGo to next message
Anonymous
Right. You have 3 waypoints from the WF/AS for the vehicles that are created. Then another waypoint from the WF/AS to the tiberium field (and set it for inate pathfind). Then a waypoint from the tiberium field to the refinery, and set THAT waypoint to two-way and inates pathfind. Make sure the tiberium waypoint ends INSIDE the tiberium zone.

Note: the other vehicles wont go the the tib field because only the harvey seeks innate pathfind waypoints. When the harvey is spawned, it seeks the closest pathfind waypoint and follows it. 2-way obviously makes it able to follow it from the other direction.
C&C Canyon Modified Beta Realeased [message #-987597] Sun, 05 January 2003 09:29 Go to previous messageGo to next message
Anonymous
its still not working!!
refer to this pic : http://www.s-c-o-r-e.de/maptut/bilder/063.jpg

1 = no extra settings
2 = "
3 = "
4 = innate pathfind, ground vehicles
5 = innate pathfind, ground vehicles two way

is this right??
C&C Canyon Modified Beta Realeased [message #-987596] Sun, 05 January 2003 11:38 Go to previous messageGo to next message
Anonymous
Have you generated the pathfinding?
C&C Canyon Modified Beta Realeased [message #-987595] Sun, 05 January 2003 15:37 Go to previous messageGo to next message
Anonymous
You also have to add the human pathfind generator object, and then generate sectors.

Check this tutorial it explains it in detail:
http://www.planetcnc.com/rmnm/Tutorials_Other_Harvester_AssaultMech.htm

[ January 05, 2003, 22:41: Message edited by: Blazer ]
C&C Canyon Modified Beta Realeased [message #-987594] Sun, 05 January 2003 22:03 Go to previous messageGo to next message
Anonymous
I have posted the tutorial here.
C&C Canyon Modified Beta Realeased [message #-987593] Mon, 06 January 2003 04:40 Go to previous messageGo to next message
Anonymous
Laubi --

one of your pictures is a broken link - the one for the path from the ref. to the field...

nice one -- [Wink]
C&C Canyon Modified Beta Realeased [message #-987592] Mon, 06 January 2003 17:04 Go to previous message
Anonymous
It should now works.
If just haven't uploaded the file [Big Grin]
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