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something people might not know [message #-987268] Tue, 07 January 2003 22:32 Go to previous messageGo to previous message
Anonymous
That's very similar for Half-Life (and other engines that use skeletal animation) - each model is stored as a mesh (which defines the polygons, and which bones they're assigned to), and a series of animations (which define the movements of the bones)
 
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